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-Currently In-active- Space aliens, terrorism, war, orcas, dragons, fairies, the middle yeast conflicts, all things that are not Heist. Heist is where martyrs really do not matter. What matters in Heist is the Mighty Buck. Heist is a Half-Life modification where you will chase the Mighty Buck while experiencing the glamorous world of security guards and robbers.Space aliens, terrorism, war, orcas, dragons, fairies, the middle yeast conflicts, all things that are not Heist. Heist is where martyrs really do not matter. What matters in Heist is the Mighty Buck. Heist is a Half-Life modification where you will chase the Mighty Buck while experiencing the glamorous world of security guards and robbers.

Post news Report RSS Future and progress.

To-do: - create particle system using messages to control emitters. - fix bug in NV goggles code. - revamp gameplay; work on round timing and round logic. - add weapons. - implement FMOD. - Texture replacement end user interface. Completed: - Lens flare server to client communication, limited to 5 lens

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To-do:
- create particle system using messages to control emitters.
- fix bug in NV goggles code.
- revamp gameplay; work on round timing and round logic.
- add weapons.
- implement FMOD.
- Texture replacement end user interface.
Completed:
- Lens flare server to client communication, limited to 5 lens flare entities. In future might add lens flare effect to all world lights but doubting it.

- Money accounting system completed, server to client communication done. Accounting completed, not money awarding.

- Player team system completed.
- NVG code completed but has a bug. Also the NVG HUD needs better art.
- OpenGL texture replacement system completed.
- OpenIL texture manager completed. I guess i could also list native jpeg screenshots as a feature created due to the texture manager.

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Stormtrooper`
Stormtrooper` - - 13 comments

yeah... okay... :S

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