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Overview HEAT is a team-play oriented tactical shooter set in a modern and urban environment realized on the source engine. We try to give the game a good mix between realism and gameplay, although HEAT is going to contain more realism than most modifications, which call themselves realistic. The weapon handling is very important for a shooter, so we will stick to a proven concept, yet add our own touch with a realistic aiming system: Shooting from the hip is inaccurate, but one can use the iron sight or a scope for highly accurate shots. While sprinting, aiming is not possible at all. Crouching increases the accuracy, while moving decreases weapon control. The weapon damage is not as in real life, where one hit incapacitates you. But a player can't take many hits, until he dies. The movement system gives the player many opportunities to use the surroundings to his advantage, e.g. lean around corners, open doors slowly or climbing on boxes, roofs and over fences, but he will also...

Post news Report RSS The flame is burning

Cosmo, a modeler, has caught fire and joined our team! His first aim is to create models for our maps. We have made some major progress since the last news post and had a playtest recently, the code is coming along very well. If you haven't checked our .plan's already, then make sure to read

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Cosmo, a modeler, has caught fire and joined our team! His first aim is to create models for our maps.

We have made some major progress since the last news post and had a playtest recently, the code is coming along very well.
If you haven't checked our .plan's already, then make sure to read the latest updates for more information on the playtest, code and the maps.


This screenshot is supposed to show you some of the graffiti that Vaarscha has photographed and reworked to use them in his map backyard.

P.S.: A yet unknown sprayer has left a graffiti on one of our buildings... Happy Birthday modDB!!!


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