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Overview HEAT is a team-play oriented tactical shooter set in a modern and urban environment realized on the source engine. We try to give the game a good mix between realism and gameplay, although HEAT is going to contain more realism than most modifications, which call themselves realistic. The weapon handling is very important for a shooter, so we will stick to a proven concept, yet add our own touch with a realistic aiming system: Shooting from the hip is inaccurate, but one can use the iron sight or a scope for highly accurate shots. While sprinting, aiming is not possible at all. Crouching increases the accuracy, while moving decreases weapon control. The weapon damage is not as in real life, where one hit incapacitates you. But a player can't take many hits, until he dies. The movement system gives the player many opportunities to use the surroundings to his advantage, e.g. lean around corners, open doors slowly or climbing on boxes, roofs and over fences, but he will also...

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Here it is - the Colt 1911, modeled by Ecks. A poll in our forums decided which of the finished weapons you'd like to see most. We got another poll for next week, but for now take a look at this baby: In the last news, we showed you where to refill a gascanister on Vaarscha's map called canal.

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Here it is - the Colt 1911, modeled by Ecks. A poll in our forums decided which of the finished weapons you'd like to see most. We got another poll for next week, but for now take a look at this baby:

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In the last news, we showed you where to refill a gascanister on Vaarscha's map called canal. Depending on your team, you'll have to use the gas. Either you can fuel a gas generator which supports the power lines who do power another important object - and a lamp, as seen in the first screenshot. However the other team will use the gas to enable the crushing power of a junkpress, seen in the second screenshot.

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Stay tuned for next week when we will reveal more details about the mission!

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TKAzA
TKAzA - - 3,154 comments

Very nice
I especially like the claw and very blue but good looking crane system
The colt is looking tight
I m working on one for DS but man that pnws it
watching you closely
:)

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Vaarscha Author
Vaarscha - - 30 comments

Thanks :)

The crane and the junkpress are my first (map-)models with such a size and polycount, still in the learning process of modeling and skinning. glad you like it ;)

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