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Overview HEAT is a team-play oriented tactical shooter set in a modern and urban environment realized on the source engine. We try to give the game a good mix between realism and gameplay, although HEAT is going to contain more realism than most modifications, which call themselves realistic. The weapon handling is very important for a shooter, so we will stick to a proven concept, yet add our own touch with a realistic aiming system: Shooting from the hip is inaccurate, but one can use the iron sight or a scope for highly accurate shots. While sprinting, aiming is not possible at all. Crouching increases the accuracy, while moving decreases weapon control. The weapon damage is not as in real life, where one hit incapacitates you. But a player can't take many hits, until he dies. The movement system gives the player many opportunities to use the surroundings to his advantage, e.g. lean around corners, open doors slowly or climbing on boxes, roofs and over fences, but he will also...

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Our newest addition to the team is Quak who has already done some great work on our code! In order to keep the frequent updates of the code manageable, Drakanor has set up a CVS server. Jammin has done hand-models for firstperson which are now used to animate the FN FAL. dEcon has done a render of that

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Our newest addition to the team is Quak who has already done some great work on our code! In order to keep the frequent updates of the code manageable, Drakanor has set up a CVS server.

Jammin has done hand-models for firstperson which are now used to animate the FN FAL. dEcon has done a render of that weapon.


We are still searching for skinners in order to get our weapons and playermodels skinned. If you are interested, please get in touch!

Liquid has finished the layout of his map station while Vaarscha is working on a map called backyard.

The developpers enjoyed an online test on saturday, for more information view our testing .plan.

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