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Overview HEAT is a team-play oriented tactical shooter set in a modern and urban environment realized on the source engine. We try to give the game a good mix between realism and gameplay, although HEAT is going to contain more realism than most modifications, which call themselves realistic. The weapon handling is very important for a shooter, so we will stick to a proven concept, yet add our own touch with a realistic aiming system: Shooting from the hip is inaccurate, but one can use the iron sight or a scope for highly accurate shots. While sprinting, aiming is not possible at all. Crouching increases the accuracy, while moving decreases weapon control. The weapon damage is not as in real life, where one hit incapacitates you. But a player can't take many hits, until he dies. The movement system gives the player many opportunities to use the surroundings to his advantage, e.g. lean around corners, open doors slowly or climbing on boxes, roofs and over fences, but he will also...

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In our testing sessions we've seen Vaarscha's map Backyard pass by a few times, changing rapidly every build. Vaarscha has been working hard the past week to get the general picture done. The map offers a wide variety of different areas varying from open streets and basements to gritty, dimly

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In our testing sessions we've seen Vaarscha's map Backyard pass by a few times, changing rapidly every build. Vaarscha has been working hard the past week to get the general picture done. The map offers a wide variety of different areas varying from open streets and basements to gritty, dimly lit stairways and dark apartments. This map is guaranteed not to bore quickly as it allows the players the freedom to apply their own tactics and insight to the same situation.



As always, these screenshots show early development and the map is still being worked on and will be spiced up in the future.

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RequieM
RequieM - - 6 comments

Very nice start. Can we see layout design/overhead ?

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