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Major release of the HZM Coop Mod for STEF2. With lots of bugfixes and some new menu features.
_608 CHANGELOG
Fixed: gameplay.gdb fixed strange behaviour when patrolling or following in all ai with batleth
Fixed: Romulan Grenadier Granade staying active if he dies (romulan-grenadier-death-m.tik)
Fixed: Crash when starting a dedicated server from the ingame Menu (coop_startserver.urc)
Fixed: Bad commentary style in menu include-file for custom maps, creating console spam
Fixed: coop_rotec8, objective sauna/gym not completing
Fixed: coop_rotec8, sauna printing counted time to player
Fixed: c++, instructing player with coop mod to select class on non coop servers in coop_classApplayAttributes
Fixed: c++, missing reference to player when setting camera in MultiplayerManager::makePlayerSpectator
Fixed: c++, current cinematic camera not set when joining during a cinematic
Fixed: c++, player staying notsolid if cinematic ends and player is inside a actor in Entity::BecomeSolid
Fixed: c++, client command stopsound in G_ExitLevel executed on dedicated servers
Fixed: c++, closing of Branchdialog Menus closeing wrong menus
Fixed: c++, Player able to join red on first spawn in coop
Fixed: c++, script call for coop_justSpawnedplayer using wrong client id
Fixed: c++, script call for coop_justDiedplayer using wrong client id
Fixed: c++, script call for coop_changedModel using wrong client id
Fixed: c++, script call for coop_justBecameSpectatorplayer using wrong client id
Fixed: c++. electrocution death effect continuing indefenetly, if bodies do not disapear (Actor::Dead( Event *ev ))
Fixed: c++, error in handleDelayedServerCommands with locationprint
Fixed: c++, branchdialog could be executed multiple times by a player, messing up the scripts
Fixed: c++, popmenu <parm1> <parm2> not working when using DelayedServerCommand
Fixed: ctf_faceoff4.scr creating script error
Fixed: m1l2b-borg_sphere.scr, Objective - Rescue Telsia falsely shown as complete on level start
Fixed: m1l2b-borg_sphere.scr, players jumping down on the departed lift getting stuck (untested)
Fixed: coop_bugs, electric shock effect remaining active indefenetly on dead bug body
Fixed: Mousepointer active after level change when Objective/Story Menu was active upon change.
Fixed: c++, dead Actor Bodies blocking Weaponsfire
Fixed: Missing coop_equinox textures and shaders
Fixed: C++, typo German Transoprter cooldown text Mobieler canged to mobiler (coop_player.cpp)
Fixed: C++, typo English Transoprter cooldown text Mobile canged to mobile (coop_player.cpp)
Fixed: coop_hatoriaoutpost, replicator menu parts showing in German in English version
Fixed: map, coop_hatoriaOutpost fixed Landingplatform Puzze useable before Tower objective was completed
Fixed: map, coop_aftermath5 not being loaded by coop_aftermath4
Fixed: map, coop_aftermath5 script errors
Fixed: map, coop_rotec4 - Handrails did not extend all the way to the wall
Fixed: map, coop_rotec4 - Some objects still being textured at invisible sides
Fixed: map, coop_rotec4 - Pathnodes Missing for a Romulan Staffsoldier
Fixed: map, coop_rotec4 - some minor brush mistakes
Fixed: map, coop_rotec5 - players being able to fall of the shuttlepad and getting stuck
Added: map, coop_aftermath5 spawn locations update functions (map+script)
Added: map, coop_rotec6 - Use Symbol on the Shuttle for level exit (map+script)
Added: c++, Timestamp to error message outputs in coop_status.ini
Added: c++, func handleDelayedServerCommands checking now also for globalwidgetcommand
Added: time_scale 4 for faster mapchecks and normalization in func globalCoop_server_checkAllMaps (server.scr) (untested)
Added: Cvar coop_votedisable, to prevent voting of non-coop maps
Added: Quick Connect to HZM Coop Server button in the Server Browser Menu (menu_multiplayer.urc)
Added: Create Coop Server button in the Start Server Menu (menu_startserver.urc)
Added: A hover effect on the Mission Type select button for coop (coop_startserver.urc)
Added: Option to select Server Type Coop (menu_startserver.urc)
Changed: hcm_sv_coop.bat to feature coop_aftermath5 map in selection list
Changed: List of Server Types available in the Start Coop Server Menu (coop_startserver.urc)
Changed: coop_alien classified as testmap in vote_maplist.ini (untested)
Changed: Callvote Menu removed entry of coop_alien (callvote_custom.inc) (untested)
Changed: Start Server Menu removed entry of coop_alien (startserver_custom.inc)
Chnaged: c++, Restored default voting text
Removed: c++, coop_huds_callvoteClearVoteTextUI code moved to player::clearVoteText
Removed: m1l2b-borg_sphere.scr func coop_teleportPlayerDown
Removed: c++, usage of coop_voteText menu because the mousecurser bug could not be fixed