NOTE: I am only re-uploading this mod because I don't want any mods to be lost especially since GameFront/FileFront shut down. I don't own this mod & I haven't created it either. All Credit goes to the author for their works of art.

"KNIGHTS OF THE OLD REPUBLIC
Name: Challenging Insane Selkaths at Manaan
Author: FrantFire (GeorgNihilus)
Date released: sep 08, 2010
1. Idea =======Once while in my 3rd or 4th playthrough in Hrakert Station at Manaan, I wondered why the twi'lek mercenary you met right after leavingthe submersible insists in the fact that the whole station went crazy and they were "swarmed out" by insane selkath. But if we look closely, we don't find probably enough selkath to consider the place infested. So I decided to fix this and -according to "my" interpretation of the "swarmed out" expression- I decided to spawn here and there few more insane fishes at Hrakert Station. Additionally, you should expect to find more republic soldier and mercenaries corpses according to this, right?

2. Info =======a) This mod will spawn several Insane Selkaths at Hrakert Rift station (only in manm28aa module) but don't expect to encounter 20 or 25additional creatures, just a bunch of them. They will be more challenging than most of the regular Insane selkath of the vanilla game. b) 2 new republic soldiers corpses will be found in the station. c) as the mod name suggests, about half of the vanilla Insane selkath utc files have been edited to increase their statistics, also addingdifferent weapons and items ocassionally (some utc CAN'T be edited without messing something). Sonic weapons WILL be there still, anyway. So, you've been warned ...d) finally, a single Patrol Droid from the first long corridor has been boosted a lot as well.

3. How to play============Just play as you always do ... the 'new' selkath will be inserted in the game when you talk to the twi'lek mercenary at Hrakert Station, rightafter getting off the sumersible. Of course the 'challenging' Selkath as well as the new spawns won't work if you load a savegame once in Hrakert Station already, you need to load a savegame before travelling in the submersible.

4. Installation/Uninstallation=====================Read the compatibility section before dropping everything to your Kotor Override folder. To uninstall, just remove the files from Override.If you don't have an Override folder create one at C:\Program files\LucasArts\SWKotOR or the like.
These are the files:
man28_ff_insel.utcff_spawnfishes.ncsff_spawnfishes.nssman28_deadsol.utcman28_merc.dlg
(these are the vanilla boosted files)man28_inssel003.utcman28_inssel002.utcman28_inssel02.utcman28_inssel004.utcman28_inssel04.utcman28_pdroid2.utc (one of the patrol droids)Readme Challenging Insane Selkath's at Manaan.txt (this readme)

5. Compatibility==============This mod is compatible with any mod, except those which use the man28_merc.dlg file or any of the man28_inssel*.utc files. Just check yourOverride folder to see if any of this files are there before installing. If there are, backup your man28_merc.dlg and/or your man28_inssel*.utc files and install this mod, and contact me to fix them for compatibility.If any other filename 'oddly' matches one of my filenames while installing don't overwrite the files, backup first and then contact me or edit for compatibility.
Note: for modders who want to tweak with this, script ff_spawnfishes.ncs that spawns the extra selkath is fired in the "No! No! We have no time, we have to leave now! I managed to close the door ..." line within the man28_merc.dlg.

6. Bugs==============None of importance as far as I have tested. Contact me if you find one.

7. New items or equipments=====================None.

8. Credits:=========Special thanks to:
Prime - for allowing me to use his mod, he did the hard job! :)Stoffe - Being a guide so many times with scripting through the Holowan Labs.and anyone else at the Holowan Laboratories - For all the great resources!
and all tool makers of course, we are nothing without them ;)

9. Experience won==============You will gain about 2600 XP points once you have killed all the additional Selkath and the improved ones. Edit through KSE your savegame to subtract this additional XP if you want.

1 . Permissi this mod/files if you like, just give me the correspondent credits if you do it including a link to this mod.

11. DISCLAIMER:==============This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
Copyright:Star Wars: Knights of the Old Republic, characters, items, etc. are trademarksand copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by theirrespective trademark and copyright holders."

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Harder Selkath

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NOTE: I am only re-uploading this mod because I don't want any mods to be lost especially since GameFront/FileFront shut down. I don't own this mod ...

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