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Taking place three days after the events of Half-Rats: Parasomnia; "Dawn of Pestilence" thrusts Half-Rats straight into Hell one last time - as he, Barnaby, and Half-Cat team up with US Federal Forces in order to take back the city. Trask may be history, but the tale ain't over yet! Mankind itself is counting on you, so get movin'!
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Heath Games on
Project Name:
This and a few other details, I wish to not disclose in public. Interested persons, please contact for details.
Description:
A push-based RTS, in a similar vein as "Men of War". This is a graphically un-intensive project. Contact for further details.
Team Structure:
Kurt "Half-Rats" Nelson
Project Director, Game Design, 2D/3D Art, Sound Design, Music, Concept Art
James Perkins
Programmer Gameplay/AI/UI
Cameron "Shadow"
Programmer Gameplay/UI
Ryan Kohr
3D Artist
Vector Baccam
3D Artist
Draylon Polk
3D Artist
Previous Work:
Half-Rats: A Fever Dream
Half-Rats: Parasomnia (On Steam Now)
Talent Required:
3D Animator (1+)
- Animating Lower-Poly characters. No aimspaces or offsets needed. Some blendspaces may need to be set up. Simple work.
- Ability to export to FBX
- Experience with UE4 animation toolset is a plus
- Expected to rig and animate characters and possibly objects
Payment:
Short-term payment will come in the form of seasonal bonuses based on participation and work output - with profit-sharing coming when the game hits early-access and beyond.
For people serious about completing a project.
Contact:
heathscoring@outlook.com (preferred)
Skype: heath_scoring