Half-Life: Uplink Extended is basically a remake of the original Uplink, aka the demo version of Half-Life. It features a higher LOD, new gamecode and the actually Gargantua battle. Even though i've released the mod, i plan to add a couple more levels to "extend" the mod in the future, hence the "To be continued" message at the end...

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Looking for a coder to code four entities from Opposing Force

Posted by on

Hello all.

I am in need of a coder to code four Opposing Force entities for me. They are:

  • Voltigore
  • Baby Voltigore
  • Shocktrooper (must drop his shock rifle when killed for the player to pick up)
  • Shock Rifle (must act as an individual creature that attacks the player but when picked up it becomes a weapon)

I already did a couple of attempts to code these myself but i've hardly any C++ experience so this is pretty much undoable for me. I also tried to add third party Opposing Force monster entites into my dll project but i don't like them, as the monsters don't seem to act/behave the same as the monsters in Opposing Force.

My goal here is to get a very accurate remake of the OppFor monsters.

I know these monsters are tough ones the code, but im sure there's someone out there who can do it. Contact me for further details.

Take Care.

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