You take the role of Nick Farrel, a technical engineer in Delta Base - the complex that competes with Black Mesa in various research fields including exploration of the borderworld Xen and weapon development. Due to accidental entanglement of two different experiments conducted at the same time the infamous resonance cascade affects the Delta Base as well, bringing the hostile alien lifeforms which infest the facility very soon.

Report RSS Progress #2 – Updated Maps (and Discord server!)

Hello again! I'd like to show you some new screenshots! There are no new maps, only reworked old ones. It would also be great if you vote for MOTY.

Posted by on

Also, there is my Discord here!
It has been existing since February, but only in private mode. Now it'a public server.
If you like my projects - you're welcome!

What's done?

  • Improved level of detail
  • Heavily reworked the second chapter (the biggest chapter in the mod)
  • New types of skyboxes
  • HD skyboxes for all types (not only for Red Xen now)
  • New locations added (wall chargers repair station, robotic factory and others)
  • The gameplay was redesigned in some places too, not only the visual changes.

1. Some updated stuff from the first chapter.

I reworked the transitions between rooms and locations in labs, because thay were too boring. Some of these buffer areas had a big problems with details and common visual style. Also, main hall in labs has more interesting ceiling with blue lighting.

db1a30000 1db1a60000 1db1a60001 1


2. The second chapter - Surface Area

New skybox "before the rain" and new ambient lighting. Many people don't like continuous "shades of grey" of the second chapter. I think different weather conditions are a good solution. You can see the new skybox with coming clouds at the beginning of the chapter (first two maps). Btw, one place was inspired by HL2. Love HL2.

es2a10000es2a10001


New location - repair bay (railway).

New quest added: find a working train for a small railroad journey. This train is important for the new plot...

es2a10002


New design of wall chargers.

HL2 Inspired =3

Old wall medkit and suit charger had more polygons than chargers from original HL1. But they looked flat anyway. New prefabs are more volumetric and have little sources of light (blue and yellow). Also, have dark and light versions. The dark version is given below.

es2a30002


New design of soda machines.

Breakable, usable and with improved lighting. In case of breakdown you won't be able to see the shooting cans. Each machine has individual number of soda cans. Soda cans have a special sound of falling (when use machine) and picking up.

es2a30000


Updated basements.

Basements have much more detail and unique sound effects of ambience. They were so dull and empty in original vesion... I'm glad to finish these basements!

es2a20000es2a20005es2a40000


Old maps take new shapes!

Some of old maps are heavily reworked and redesigned. Are you able to recognize them?

es2a20003es2a10003es2a30004es2a60000 1es2a30012es2a30009


The new industrial style has been integrated.

I've implemented a whole new industrial art style for the end of the second chapter. It is "Industrial Zone". It includes heavily reworked old maps and also new locations.

es2a90001es2a90000es2a70002es2a70000


Radio mast (quest location).

Another thing that important for the new plot. It is located where the big cannon used to be. I don't like that cannon, because it's location was not so well for a battle.

es2a80000


Inside the robotic factory (new location).

es2a70004


Wall charger repair workshop (new location).

I've wanted to do something like this for a long time. A small room with repair workshop. I don't remember suck a place in other mods.

ns3a20001


A place infested with Xen.

Why not? it's kind of canon. The last map of the second chapter. HL and OF have same moments in gameplay.

es2a110001es2a110002es2a110004es2a110003


...and I still bear retribution in the name of moon! %))

ns3a20000


That'll do. Next time I'll show you updated weapons.

Post comment Comments
FlippedOutKyrii
FlippedOutKyrii - - 3,502 comments

Looking forward to the weapon improvements! :)

Reply Good karma Bad karma+4 votes
StevenKal
StevenKal - - 72 comments

Very good looking!

Reply Good karma Bad karma+5 votes
Randy!
Randy! - - 210 comments

Nice Job! Wish you the best for the mod

Reply Good karma Bad karma+3 votes
Qwertyus
Qwertyus - - 2,505 comments

It was really fun to play the mod, and this progress on reworking it is very inspiring. Will be very happy to replay it again. Voted, ofc.

Reply Good karma Bad karma+3 votes
SweetRamona
SweetRamona - - 5,114 comments

Looks so amazing! Definitely getting my vote for MOTY. 😺

Reply Good karma Bad karma+2 votes
Aynekko
Aynekko - - 658 comments

Great work, very detailed

Reply Good karma Bad karma+2 votes
neophus
neophus - - 573 comments

Good work ! Impressive !

Reply Good karma Bad karma+2 votes
Songar87
Songar87 - - 8 comments

Can't wait! I loved the first version I played.

Reply Good karma Bad karma+2 votes
meload
meload - - 56 comments

Can't wait to play~~~~~!

Reply Good karma Bad karma+2 votes
Trempler
Trempler - - 662 comments

Wow! Massive Update! :) can´t wait to see more or even play it <3

Reply Good karma Bad karma+2 votes
theNintyFan
theNintyFan - - 359 comments

This is looking absolutely insane, great work :D

Reply Good karma Bad karma+2 votes
RedSlug
RedSlug - - 580 comments

Looks gorgeous - the map models blend seamless into the brushwork, stringent art style!

Reply Good karma Bad karma+2 votes
LyokoDesura
LyokoDesura - - 153 comments

Is the Xen section also going to see any updates?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: