The Abyss is an ambitious source mod recreating the old (late 1999-2002) concepts of Half-Life 2.

Forum Thread
  Posts  
Intermediate Programmer (Games : Half-Life 2: Episode Two : Mods : Half-Life 2: The Abyss : Forum : Programmers : Intermediate Programmer) Locked
Thread Options
Jan 2 2017 Anchor

Hello!
My name is Jonas, I'm 26 and I've been programming for a year now.
I can see, that if you want to mod/program for the source engine, you have to know C++
It just happens that C was my first language to learn, and recently learned the ++ part of it.
I wouldn't call myself a veteran or skilled programmer by any means,
but I'm willing to be a part of this project, and contribute and learn however I can!
14 years ago, I was part of a modding community in Denmark for the Original Half-Life Engine.
So I think I can recall how to use the Valve hammer editor.
Also I have have a minor "degree" in Film/TV/Cinematography, so I know a lot about videos,sound, editing, recording, lighting, formats etc..

I can be contacted on jonas[insert the At sign here]holm.tech

Looking forward to making this mod a work of greatness! :)
Best Regards
- Jonas from Denmark

Jan 4 2017 Anchor

What programming are you willing to help with, I'm not the person who decides who goes into the team, but I wanna know. Are you going to do Shader programming, A.I. programming (I'm already doing that.), etc. And have you ever touched the Source Engine's code?

Jan 4 2017 Anchor

I haven't been programming for the source engine, so no.
I'm down with both things, but I have a bit of curisity towards shader programming, but I havn't done any before, so no matter what it's not like I'm goring to be the magician programmer from day 1, I have a learning curve to climb in regards to the source engine and shader programming :)

But in all honesty, I just want to help out with what is needed for the project, don't have any preferences for real :)

Jan 4 2017 Anchor

I think is the best way to help is get familiar with the engine. Try out some code. Look at the Valve Dev Wiki, that's where I started.

Jan 10 2017 Anchor

I think you might be right! :)
I'll look into it, get it configured and test out some code..
Then i'll post back here about my progress! :)
Now I've gotten most things configured, (the source engine code compiles without errors now)
and now I'm ready to try out some debugging and hacky code :P
Will post further progress here :)

Quick Question: What version of the source engine are we using? 2013 i hope :P

Edited by: duch11

Jan 12 2017 Anchor

For now we using 2013 version.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.