The Abyss is an ambitious source mod recreating the old (late 1999-2002) concepts of Half-Life 2.

Forum Thread
General Applicaiton; Vincent Fanelli (Games : Half-Life 2: Episode Two : Mods : Half-Life 2: The Abyss : Forum : Mappers : General Applicaiton; Vincent Fanelli) Locked
Thread Options
Jan 11 2017 Anchor

Hello, Alex

My name is Vincent Fanelli and I have used the source engine for a couple of years, but I haven't really used it in a while and I'm just getting back into it. I would take this project as an opportunity to re-learn the source engine and how it works, as well as learning new thing. First of all, let me tell you what programs I am proficient at.I have been in many mod development teams but most or all failed due to funding, time consumption, or just lack of moral.I am able to create particles in video production, but I am willing to learn other things if they are also in dire need.

Adobe Photoshop
Adobe Aftereffects
Mostly all of adobe products
Source Film Maker

Medium Proficiency:
Hammer world editor
Autodesk Maya

Programming in LUA
Source Engine Shading Editor
Other Source Engine Tools
The German language

Thank you for your time


Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.