1998. New Mafia war in Liberty City is on the rise - Sindacco, Forelli and Leone families are about to fight for the Liberty City domination yet again.

RSS Reviews  (0 - 10 of 16)

Awesome mod, enjoyed every second walking through it. Plot is well-written, missions gameplay is very entertaining and close to the original, unused content is also utilized very well, side missions, property system - everything is on the level of Rockstar, like it is an official addon. The only signs that this is a community mod are the lack of DJs and commercials on the radio and simple cutscenes. Of course, this all doesn't matter so much, considering that only about 2-3 people mostly worked on the project and they didn't have a big budget. I've had some crashes and minor glitches, but I think it's impossible to avoid when modding a closed-source console game. Anyway, overall experience was great, now this is a must-play game for every fan of PSP GTAs.

Very good mod. Can't wait for ps2 version

10

Very beautiful mod

Just registred on the website to leave this review. This mod is wonderful, it feels like an offical expansion pack to the original game.

I made an account on this website just to rate 10 and say thank you. N O S T A L G I A here I come! And the soundtrack is just awesome. Like somebody looked into my Spotify playlist and put it in the game :O

10

GTAAllMods says

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Good

10

GTAModsLastNews says

May contain spoilers Agree Disagree

Good

10

GTAVCFourBestMods says

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Good mod game

10

BestModGTA says

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Good

Just registered to leave a review now that I've 100%'d the game on PSP.

As someone who never had a PC I've never gotten to play with mods until now and this one exceeded my expectations, feels like a real fully fledged DLC, the AI voicework you took the time to make really adds to the experience and rarely sounds stilted, the story and level design was well crafted and adaptively challenging, the side quests were varied enough to make the journey to 100% enjoyable and the soundtrack; as a 90's music buff this was perfect for me.

Some of the only legitimate gripes I can make are that in some missions where the AI target/opponent is driving maniacally, this can cause them to easily crash into the water causing an automatic failure (that LCN news mission where you chase a Banshee in particular), and also maybe the one where you ride shotgun while Paulie drives through Staunton, other than this though I don't think I found any faults in the level design, and I collected the hidden packages quite early so I was ready for anything.

Finally, thanks for Not fixing the crusher/ghost car glitch, still one of the best and most useful glitches in the saga.

I do hope this isn't the last we've seen of Marcus Sindacco and that you have plans to integrate him into a future post GTA III story, I really liked the character and his interactions with familiar faces from LCS.