A mod that will add the Tau as a playable race into the game!

Report RSS Tau Overview

A quick look into the Tau race. Includes a basic summary, available commanders, and available units per tier

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The Basics

The Tau are a race almost entirely focused on ranged combat. Their weapons have great range and damage, but limited unit vision and lower innate accuracy will have units struggle on their own. Proper scouting and efficient marking of targets are essential - you will need to have units work together to get the most out of the Tau arsenal.

A quick breakdown of the race:

Pros:

  • Strong ranged weapons
  • Very mobile units in the form of battlesuits
  • Most units have options to help against most targets

Cons:

  • Very weak in melee
  • Very weak to suppression

Commanders

XV8 Shas'O

A well rounded commander that can be outfitted to fulfill various roles

XV81 Shas'O

A support oriented commander that focuses on assisting allies from just behind the front lines

Units

Tier 1

Ethereal - Secondary commander with support abilities

Fire Warriors - Basic ranged unit. Very long range, but limited sight range

Pathfinders - Scouting units that can paint enemies with marker lights. Very good sight range

Drone Fire Support Team - Suppression team. Poor sight range, low mobility

Kroot Auxiliaries - Basic melee squad

Agile Crisis Suit Team - Light weight mobile battlesuits. Can be upgraded into specialist roles

Tier 2

Crisis Battlesuit Team - Versatile mobile battlesuits

TY7 Devilfish - Transport vehicle. Can reinforce nearby allies and serve as a retreat point

TX78 Sky Ray - Long ranged artillery unit. Can work with marker lights for accurate barrages

XV88 Broadside - A heavily armored battlesuit that sacrifices mobility for sheer firepower

Tier 3

TX7 Hammerhead - Anti-tank vehicle with very long range

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Guest - - 690,652 comments

Very exciting stuff! Can't wait to see more!

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