I have just spent soo much time behind the wheel just observing the physics of the light... Aaaaand i have just adjusted some values, which looks just fine.
I am working on the color correction, bloom and HDR eye adaptation. Screen is still a bit foggy because of color bleeding, but it finally looks pretty natural.
As you can see there is way too much bloom (no direct lighting in LFS engine YET) because it is still based on colour and overall gamma normals.
There is pretty much of HBAO artifacts, SSAO is interering with HBAO, but reflections and light bumps already looks good.
I am having problem with some colours while watching straight on the surfaces