When Grand Theft Auto III was first unveiled in magazines worldwide, it was a very different looking game. The dark and gritty crime simulator that created a blockbuster franchise once looked like something else entirely:

Garish. Colorful. Distinctly '90s. It was shaping up to be a direct successor to GTA2. What happened to this missing link, and what would it feel like to see it in motion?

Grand Theft Auto 3D is a team effort to answer this question. The mod uses a combination of new code, in-game leftovers, HD texture sources, and handmade assets with the goal of giving you the impression that you are playing a prototype of one of the most influential games of the 2000s.

Release 1 - Back to the Streets includes 60% of the game's first island as it appeared in the oldest screenshots, along with most of the real old pedestrian and vehicle models, a new HUD/frontend, new particles, new animations, and several gameplay features seen in pre-release media. Staunton and Shoreside Vale have been removed from the game, as there are next to no references for these areas. Since the map changes cause issues with the final game's missions, the mod is only included with a basic free-roam script with some side-missions available. This will change soon!


  • The HUD/frontend has some problems: The money counter does not work properly, the names for the Audio Hardware options are too long to fit, and there is no widescreen support.
  • Some final III HUD elements are still in place and clash.
  • We tried to fix as many crashes as we could, but some instability may still be present in the mod.
  • Only the American text has been changed for now - sorry!
  • The original alpha Bus and Tank models only have one door which causes crashes in the final game.
    For now, we've added "fake doors" to these models that allow you to use these vehicles while we decide how to tackle this issue.
  • Many leftover vehicle models have odd model dummy placement that causes drivers and passengers to clip in odd ways. These will be fixed in coming updates.

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GTA3D on ModDB!

News 1 comment

It's been a long time coming but after four years on GTAForums and with the mod released, we have finally arrived on ModDB. I'm still getting the hang of things, so sorry in advance for the sloppiness of this page.

Now for some news! GTAForums member _AG, perhaps best known for his work on Vice City Stories: PC Edition, has joined the team to help us with UI stuff and general cleaning-up of the mod's code. Here's some samples of the big improvements he's made:

First of all, the HUD now scales properly on widescreen displays! The money counter has also been fixed and we are doing away with the HUD icon for the armor, instead opting for a blue bar to the left of the health.

A new compact sound menu with fancy sliders and tightly packed radio icons

The menu has received a nice overhaul, with a version number at the bottom and every logo divvied up into chunky sprites. The sound options have also been neatly packed, with the Audio Hardware option being removed for the time being.

Lastly, here is the new loading screen setup (background likely to change). Each file currently in loading will display in the bottom right, which will certainly help with debugging.

As for the map, I have fixed quite a few bugs since release and I now have my sights set towards Trenton. We will have more to show soon, so please stay tuned. As always, we can be reached on the Rockstar Vision Discord server and at our thread on GTAForums.

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Build 1 - Back to the Streets

Build 1 - Back to the Streets

Demo 7 comments

The first (and unfinished) release! Note: This mod requires a vanilla copy of Grand Theft Auto III to install. Please be sure to read the ReadMe or it...


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Fascinating concept, I'll give it a shot!

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