Another mod that tries to add realism and immersion to this originally flawed game. Gunfights are more brutal and difficult, Civilians are added to the world, vehicles and weapons are changed, and much more!

Description

G.O.R.E seeks to turn Far Cry 2 into the most realistic experience of a civil war it can be. Civilians are added, vehicles and weapons have been rebalanced, combat is much harder, nearly everything in the game has been changed and tweaked to make it more fun to play. Hardcore and Infamous are the recommended difficulties to play on.

Preview
G.O.R.E: Glam's Overly Realistic Edits V1.5
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zorgman
zorgman - - 5 comments

Can't exit vehicles, or manned turrets...
(after re-binding interact)

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80sMoustacheMan Author
80sMoustacheMan - - 48 comments

Not something I'd ever encountered. Did you start a new game?

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zorgman
zorgman - - 5 comments

Yes, fresh install. I re-bound interact as well as exit vehicle to '3' but still have to press E.
Probably a problem with the base game.
Unrelated, but is there a way to disable the head-bobbing while running? The transition between walking and running is super clunky.

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80sMoustacheMan Author
80sMoustacheMan - - 48 comments

Oh, that explains it. The game really seems to hate rebinding keys, now the mod does add two new binds, but as far as I know they shouldn't affect unrelated buttons. Just tried it myself and yeah, I can enter a car but have to press the default key to exit it.

As for head bob, the answer is, maybe? There might be a way to edit that somewhere but I and any other modder aren't aware of it.

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forsiid
forsiid - - 3 comments

So far i Like this mod,but is it intended that civs boats spawns,insead of boats with enemies in mission where we escorting barge?

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80sMoustacheMan Author
80sMoustacheMan - - 48 comments

Well it's "intended", unfortunately that mission just plucks the boats from regular patrol routes, so I can't really make any sort of exception for just that one instance. But trust me, after playing that mission several times on infamous, you really don't need .50 cal boats pummeling you while you're trying to deal with the RPG and mortar bastards.

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-Vito-Scaletta-
-Vito-Scaletta- - - 116 comments

Is this compatible with the multi-fixer tool? And is it recommended I start a new game instead of loading a save or is it mandatory? Thanks in advance

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80sMoustacheMan Author
80sMoustacheMan - - 48 comments

It is, multi-fixer works with any game modification (as far as I know.)

I would recommend starting a new game but it's not mandatory. It should work with a save game although it will take some time for some things to update (e.g weapons stats and weapon slots will remain the same until you pick up new weapons, if you already entered a vehicle it won't update until you get into another vehicle etc.) but it shouldn't crash or anything. Once you go into another section of the map most stuff will update properly.

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-Vito-Scaletta-
-Vito-Scaletta- - - 116 comments

So all the new vehicle and weapon stats and swapped weapon slots will reset and work fine once I get into a fresh parked vehicle/rearm with new guns at the armory?

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80sMoustacheMan Author
80sMoustacheMan - - 48 comments

Correct.

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Guest
Guest - - 689,438 comments

How do i holster the watch?

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80sMoustacheMan Author
80sMoustacheMan - - 48 comments

Just press any weapon key. I really don't know why it happens or how to remove it. And there's a bug in the tutorial if you don't take out a weapon before you answer the phone after leaving the safehouse you'll be stuck and can't interact with anything.

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Guest
Guest - - 689,438 comments

Hey this mod looks great, but i can't find any instruction on how to implement it after downloading, im on ubisoft connect btw

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80sMoustacheMan Author
80sMoustacheMan - - 48 comments

I never used ubisoft connect, but I imagine it should be the same as for any other version. First open the game directory. It should house the folders "bin" "Data_Win32" and "installers".

Simply then copy the "Data_Win32" folder from the zip file to that directory and override the files when prompted. Then go to the "CHOOSE VERSION" folder in the zip file, choose ubisoft connect and copy the "bin" folder to the game's directory and again override the files when prompted.

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Takeda.Shingen
Takeda.Shingen - - 7 comments

Is this compatible with other mods like new dunia?

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80sMoustacheMan Author
80sMoustacheMan - - 48 comments

No, since all mods pretty much change the same files. There's no need to combine them anyway since both mods do basically the same thing.

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Takeda.Shingen
Takeda.Shingen - - 7 comments

Ohh got it. Thanks!

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W.D.Gaster_
W.D.Gaster_ - - 2 comments

"Aka going 90 mph while the car is obviously not going anywhere near that fast"

I've never played with graphics too good to check for myself if the dash lists a unit, but are you sure it wasn't just km/h and you just ruined it by making it american instead of metric? 90kmh is 55mph

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80sMoustacheMan Author
80sMoustacheMan - - 48 comments

The car, buggy and Jeep's speedos are in mph, While the Land Rover, Unimog and Cargo Truck are in kmh. Even in kmh they're way too fast.

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Guest
Guest - - 689,438 comments

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W.D.Gaster_
W.D.Gaster_ - - 2 comments

wow, you're correct.

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Guest
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