Another mod that tries to add realism and immersion to this originally flawed game. Gunfights are more brutal and difficult, Civilians are added to the world, vehicles and weapons are changed, and much more!
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Combining the most brutal elements from several already brutal mods but also adding other features to make the game less monotonous and more fun, yet challenging, including adding civilians, rebalancing weapons and vehicles, and much more.
G.O.R.E seeks to turn Far Cry 2 into the most realistic experience of a civil war it can be. Civilians are added, vehicles and weapons have been rebalanced, combat is much harder, nearly everything in the game has been changed and tweaked to make it more fun to play. Hardcore and Infamous are the recommended difficulties to play on.
Welcome to the hotel in Pala, enjoy your stay and watch out for the mosquitoes...and also the bullets.
G.O.R.E, or, Glam's Overly Realistic Edits, (yes I couldn't come up with a better name); is a mod that started with me combining several other mods together and eventually just editing everything to my liking, that completely changes the Far Cry 2 experience. Far Cry 2 was always my favourite in the series, but I never quite enjoyed certain aspects of the game, especially getting from place to place and fighting enemies. I wanted to make gunfights a lot harder but also have them happen less frequently. By the end the entire gameplay experience has changed, some of the major changes are:
1.) Patrols are replaced with roaming civilians! No longer do you have your journey interrupted by the annoying patrols, they have been replaced with civilians in cars and on ATVs. As well as making driving less of a hassle by not having to kill someone in a truck every 10 seconds, the civilians add a new angle on NPCs, as they are now the only people in the open world that don't want you dead.
2.) Certain outposts have been removed! Only a handful though, don't worry, you'll still have to fight your way tooth and nail to get anywhere, only a few choice checkpoints and random amalgamations of enemies have been removed. Initially made it as a separate download, but decided to drop the version without it.
3.) Vehicles have been all rebalanced! All vehicles have their top speed increased as much as I could increase them. I could not edit default vehicle durability but the repair upgrades are a lot more useful as they make certain vehicles like the Assault Truck and Jeep Liberty much tankier, not bulletproof, but you can drive through a few checkpoints without it smoking.
4.) Weapons have all been rebalanced! The gunplay is based on Infamous Fusion, which was the template for the weapons and enemies. Compared to vanilla, weapons have much more recoil, realistic magazine sizes and no zoom when aiming. But compared to Infamous Fusion, the weapons do more consistent damage, so a 7.62 NATO rifle WILL now drop an enemy in one shot, the prices have also been changed, guns themselves are less expensive on average, but upgrades are more expensive on average. Weapons slots are also changed. The dart rifle, PKM, M249 and UZI are now primary weapons, while the M79 and MGL-140 have been moved to the special slot.
As well as your arsenal, the enemy arsenal has been tweaked as well. Enemies can and will use all possible weapons during the entire campaign, so you can see enemies with USAS-12s at the start of the game and enemies armed with regular Makarovs in the end game, but don't worry, most enemies will be armed with regular rifles and pump shotguns.
For you, the arsenal has been tweaked so all weapons are more or less viable for the whole game and all have their advantages and disadvantages. Some examples are:
Secondaries, the Makarov does the least damage and isn't very accurate, but it is the most reliable pistol and has the least recoil; The Star 45 is a middle ground for pistols, good damage, best accuracy and somewhat reliable, the Desert Eagle has horrendous recoil, slow rate of fire and is the least reliable handgun, but it will drop anything you point it at in one shot. The Mac 10 has horrendous recoil, virtually no accuracy, but it is a reliable bullet hose; The IEDs are cheap, you get a lot of them, and they don't occupy your special slot, so you can have explosive firepower with the flamethrower. However you will start to miss your lack of sidearm while using these, especially if you use shoddy enemy weapons in close quarters.
Shotguns will annihialate enemies at close range, however close range is just as deadly for you as it is for enemies, so be careful on higher difficulties. The Ithaca is nearly indestructible and has the best range for a shotgun, the SPAS 12 is the middle ground but still shreds enemies, and the USAS-12 is a monster with a 20 round drum magazine but you better pay up the diamonds for a new one because in shoddy condition it will let you down when you need the firepower the most, and also be super rare in the hands of the enemies; The sawed off is a small cannon in your secondary slot, but with one shot emptying both barrels and a lengthy reload time you don't want to get caught surrounded.
Submachine guns have become their own niche class of primary weapon. The UZI is about the most controllable automatic gun in the game, and has amazing reliability compared to the MP5, but looses all accuracy past mid-range. The MP5 is pin-point accurate and has a slightly larger magazine, in addition to being silent of course, but typical of german guns, don't expect to rely on a rusty one you find off a corpse.
Rifles and are the bread and butter weaponry ideal for all tasks. The G3 and FAL are the least useful in close combat, with their tremendous recoil pretty much everything besides single shots is wasting ammo, which you only get 3 extra mags even with the ammo upgrade, however they will most certainly drop anyone you aim at across long range with a single shot. The AK is your workhorse, cheap, reliable, controllable and hits hard, may not be as accurate as the other rifles, but it can still get the job done across all ranges. The M16 is expensive and unreliable, but is accurate, the most controllable rifle especially with a max 3 round burst, and carries the most spare mags of any of the rifles.
Machine guns are more or less similar to rifles but are less accurate at range than them, they're also less reliable on average, the M249 especially so. They also take a long time to aim down sights and you walk painfully slow when aiming them. However running out of ammo with these puppies will be a nigh impossible task.
Special Weapons include all grenade launchers, rocket launchers and the flame thrower. The M79 has slightly faster and longer range grenades, in addition to them being slightly more powerful, but the MGL-140 has an optical sight and 4 grenades in one clip, however it has a painfully long reload and is very expensive to buy. The Rocket launchers are primarily designed to destroy vehicles, so they have a lower splash radius, however they can still decimate clustered infantry squads, they're much better at range due to less falloff than grenade launchers. And the LPO-50 has been significantly improved in every way from the vanilla one, which was more of a tool to demonstrate the Dunia engine than an actual weapon. The range has been quadroupled, it holds more fuel in the tank than it used to, and it's an actually effective combat weapon now that can burn down entire outposts and everyone in it!.
5.) More african soldiers! I followed the route of Tom's vanilla plus mod, and added more africans to the ranks of both factions. While this war is fought with mercenaries, you'd still expect the factions to use a lot more conscripts and volunteers rather than pay mercenaries. Though I made it so there are much more african soldiers in the north than in the south, since the warlords in the south seem to have a lot more disposable income to spend on mercenaries the more the game goes on. In addition to this, the one instance of Special Forces now have their own unique standardised look and are actually armed to the teeth with much better weapons on average.
6.) Silent machete takedowns, weapon inspecting at will and holstering. Self explanatory, this was the easiest part to do thanks to Boggalog already had all the files uploaded here, all I had to do was add them in. Press X to holster your weapon and Hold R to inspect your weapon at any time.
7,) Playable female characters! Did you always find the character roster to be too much of a sausage fest? Well no more! Flora, Michelle and Nasreen are here and ready to prove that women are just as capable of single-handedly murdering entire armies! Also only possible thanks to Boggalog already having made the files and all I had to do was add them in.
8.) Removed player icon from the map! This is a thing I always liked from Infamous Fusion but I never liked them removing the GPS completely as well. So here the only thing I removed was the player arrow from the paper map, the GPS is completely untouched, so you can still find your way around without having played the game 50 times and knowing the map inside out.
8.1) Hand drawn map icons included now! Initially posted the mod with the vanilla icons, but I got a clear from the creator Boggalog of the icons that I can use them, so they're now included as standard in this version.
9.) Rebalanced diamond rewards and weapon costs! Another thing I copied from Infamous Fusion, all diamond briefcases are worth only one diamond (Except the tutorial one), makes sense since they only have...well, one diamond inside them. But I also decreased the diamond rewards from main story missions, since come on, we're trading literally uncut diamonds as currency, Even 3 diamonds for a missions is like what, ten thousand dollars or something? However assassination missions now give slightly more diamonds than they used to, so you now have a reason to do them for some quick (and not so easy) cash.
Weapons and upgrades have also been rebalanced. Most guns are relatively cheap, 2-4 diamonds for a standard issue rifle for example, though of course hi-tech weaponry like the MGL-140 are a LOT more expensive. But upgrades, especially accuracy upgrades, are usually more than the gun itself. But don't worry, you should still have no problem buying all of the equipment and all the guns with upgrades with diamonds to spare, but I probably should calculate it.
VERSION 1.7 CHANGES:
-G3 and FAL damage slightly increased for more consistent one shot torso hits.
-Increased G3 and FAL max ammo from 60 to 80 with bandolier.
-FAL recoil slightly increased
-Changed weapon ammo types so you need to find (most of them) the same caliber gun to get ammo from it, aka G3 and FAL share their ammo now but not with the AK or M16, likewise the M16 and M249 share the same ammo type etc.
-Reduced rocketeer sightlines
-Reduced enemy awareness to you at night and while you are in a car, especially rocketeers and snipers.
-Changed ammo bandolier attributes; Grenadier satchel will improve Hand grenade, M79 and IED ammo capacity, Pyrotechnic satchel will improve Molotov capacity, and the Dragunov is now tied to the Marksman bandolier.
-Restored enemy boats for the beginning of Southern map mission, although they were nerfed to M249 mounted boats instead of the .50 cal Brownings.
-Improved Carl Gustav rocket speed significantly.
-Improved dart rifle range slightly so it's easier to deal with snipers stealthily.
-Improved enemy Ithaca 37 fire rate and range slightly, went from 30 to 60 shots per minute, which is still less than the vanilla game.
-Re-added standard vehicle enter and exit animations due to ATV bug.
-Moved bugged sniper near ammo outpost close to Sepoko and Crash Site to the rocketeer guy, courtesy of Boggalog and Hunter's help.
-Slightly lowered power output of ATV so it doesn't get up to top speed instantly
The mod is not done, there are still some bugs and kinks I'm trying to iron out, but I'm happy with most of it. If you do encounter any bugs please let me know.
And of course, I'd like to thank Boggalog for his incredible guide, without it this mod wouldn't have been possible, and his Vanilla plus mod for being a template for a lot of the aspects in this mod.
And The Infamous Fusion dev team and their mod, since this can be somewhat considered a "Infamous Fusion Lite" mod, most of the weapons and enemy data has been tweaked from their work, as well as being the mod that kept me playing Far Cry 2 so many years.
Thanks goes to Hunter (aka BigTinz), creator of the Redux mod, which is a lot better made than this mess btw, and the Jackal mod for pretty much teaching me how to edit out the outposts.