Some 'new' better looking models and other some minor tweaks.
Changes:
- High polygon models for humans troops.
- High polygon models for aliens.
- Added Gloom Config Setup. (helps configure gloom)
- Tweaks made for installer.
Gloom is an atmospheric team play modification for Quake II that puts humans against a team of alien spiders. The object of the game is to obliterate the opposing team by killing their troops and destroying their spawn points. Each team has six classes which can be bought with frags earned, as well as two base classes. The depth of Gloom lies in the radical differences between its teams as well as the versatility of the builder classes that have the power to make every game truly unique. The fun of Gloom lies in using teamwork and class advancement to dominate each game.
Some 'new' better looking models and other some minor tweaks.
Posted by pallokallo on
Some 'new' better looking models and other some minor tweaks.
Changes:
Old version 1.3 sure loves to be repacked and rereleased a lot.
Hey, guys, does this mod have Artificial intelligence? (bots)
Can't believe that is Quake II....
Wow, yet another update for Gloom. It's like the more complex brother of Tremulous.
And with the new models it also looks almost as good as Tremulous, which uses the Quake 3 Engine...
**** Gloom. The community is a butch of ******* jackasses.
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