This mod adds advanced dozers, heavy war factories, and research centers for all factions that allow them to build new units and upgrades. This is an old Generals mod that a couple people shared with me, I couldn't find any information about it, so I decided to upload it in the hopes that people will see it and maybe tell me who the original creator was. I decided to fix up the mod a bit as well
This is an old Generals mod that a couple people shared with me, I couldn't find any information about it, so I decided to upload it in the hopes that people will see it and maybe tell me who the original creator was. I decided to fix up the mod a bit as well.
Generals X mod v1.1 for C&C Generals
Original creator: Unknown
Edited and reuploaded by: Zeke
This is an old Generals mod that a couple people shared with me, I couldn't find any information about it, so I decided to upload it in the hopes that people will see it and maybe tell me who the original creator was. I decided to fix up the mod a bit as well
Mod description:
This mod adds advanced dozers and heavy war factories and research centers for all factions that allow them to build new units and upgrades
Before installing the mod you must have a legal and working copy of C&C Generals patched to v1.8
How to install:
- Make a backup of your C&C Generals game folder (NOT the one in Documents)
- Extract the files inside the "GeneralsX_v1.zip" folder to your C&C Generals game folder
To uninstall:
- Delete your C&C Generals game folder
- Restore the backup that you made
Alternatively, you can install the mod with GenLauncher:
- Download and install GenLauncher
- Press "Add mod from files"
- Select "GeneralsX_v1.zip"
- Fill in the mod name and version, then press "Ok"
- Select the mod from the mod list, then press "LAUNCH GAME"
Version 1.1 Changelog:
General:
- Added generals.str file for easier string edits
- Add missing strings and cameos
- Corrected typos and grammar mistakes
- Reduced the build time and costs for all the new stuff to make the gameplay smoother
- Reduced the power requirement of the new buildings to make the gameplay smoother
- Fixed the new upgrades, as they didn't work at all in the original version
- Removed redundant weapons and fixed other bugs that prevented some units/structures from firing their weapons correctly
- Added Mine Clearing button to all dozer units
- Reorganized most build buttons to make stuff easier to find
- Heavy Bunkers now starts with infantry inside
- Disabled unused upgrades to improve game stability
USA:
- Removed useless Control Rod Upgrades from all new research buildings
- Ragnarok tank now doesn't require a Research Center
- EMP Armor upgrade disabled, there's no way to make it work properly anyway
- Fixed buildable A10 behavior, it now uses its missiles correctly among other things
- Added new voices for A10
- Added new voices for Biohazard Technician
- Added new voices for Amphibious Transport
- Added new voices for Reaper X
- Added Radius Cursor to Atomic Ion Cannon to make targeting easier
- Reduced Atomic Ion Cannon damage radius
- Improved Reaper X weapon FX
- Improved Laser Cannon weapon FX
- Improved Anti-air Laser Cannon weapon FX
- LASER damaged returned to 0% for most armors
- Laser Cannon, AA Laser, and Reaper X damage type changed to PARTICLE_BEAM
- Reduced Raptor ammo from 12 back to 4
China:
- Hackers now generate money passively without needing to deploy, but no longer get promoted to gain additional cash
- Renamed Advanced/Elite Hacker to Super Hacker
- Added new voices for Super Hacker
- Added new voices for Firestorm Trooper
- Removed starting infantry from ARU
- Removed useless Overlord upgrades from EMP Tank
- Removed useless Overlord upgrades from Omega Tank
- Removed useless Overlord upgrades from Neutron Tank
- Removed redundant weapons for Hellstorm Cannon
- Fixed slow projectile speed for Hellstorm Cannon
- Fixed slow projectile speed for Firestorm Cannon
- Fixed broken detonation fx for Hellstorm Cannon
- Fixed broken detonation fx for Firestorm Cannon
- Added missing minefield upgrade button for the new structures
- Reduced MiG ammo from 6 back to 2
- Returned MiG cost from 2100 back to 1200
- Returned MiG build time from 30 back to 10
- Returned Tank Hunter cost from 1200 back to 300 because wtf
- Incendiary Bullets upgrade disabled, there's nothing in the mod that says what it should do
- Added "Detonate Now" button to EMP tank
- Removed line of sight requirement for EMP Cannon
- Removed line of sight requirement for Hellstorm Cannon
- Removed self repair module from EMP Cannon (probably unintentionally added)
- Removed self repair module from Hellstorm Cannon (probably unintentionally added)
- Reduced EMP Cannon turret turn rate from 180 to 60
- Reduced Hellstorm Cannon turret turn rate from 180 to 60
- Removed EMP Cannon turret idle turn animation
- Removed Hellstorm Cannon turret idle turn animation
- Moved Uranium Shells upgrade to Atomic Research Center
- Moved Nuclear Tanks upgrade to Atomic Research Center
- Moved Nuke Cannon Long Range upgrade to Atomic Research Center
- Moved Incendiary Shells upgrade to Heavy Armor Refinery
- Removed Nuke Cannon detonation FX from Hellstorm Cannon and Firestorm Artillery
- Added new fire fields for Hellstorm Cannon and Firestorm Artillery
- Renamed Nuke Cannon Long Range Shells upgrade to Nuke Cannon Supercharged Shells
- Nuke Cannon Supercharged Shells greatly increases Nuke Cannon range, damage, and damage radius
- Fixed bug that caused veteran artillery to not upgrade their weapons properly when the Artillery Training science is purchased
GLA:
- Renamed Anthrax Defender to Bio RPG Soldier
- Renamed Black Market Network to Black Market Network Hub
- Renamed Patriot Missile System to Smuggled Patriot Battery
- Moved Bio Trooper from War Factory to Barracks
- Moved Bio Terrorist from War Factory to Barracks
- Moved Bio RPG Soldier from War Factory to Barracks
- Moved Assassin from War Factory to Barracks
- Changed Training Camp prerequisite from Black Market Network to War Factory
- Changed Bio Trooper prerequisite from Black Market Network to Training Camp
- Changed Bio Terrorist prerequisite from Black Market Network to Training Camp
- Changed Bio RPG Soldier prerequisite from Black Market Network to Training Camp
- Changed Assassin prerequisite from Palace to Training Camp
- Removed target relay mechanic from Smuggled Patriot Battery
- Added new weapon for Pillbox
- Added new weapon for Anthrax Site
- Pillbox now benefits from AP Bullets
- Added new model for Bio Trooper
- Added new model for Bio RPG Soldier
- Added new detonation weapons and effects for Bio Terrorist
- Doubled Rocket Buggy Missile fuel
- Fixed slow projectile speed for Anthrax Artillery
- Added new weapon for Bio RPG Soldier
- Fixed Battelord weapons
- Renamed Rocket Mob(d) upgrade to Scud Launcher Rocket Mod
- Scud Launcher Rocket Mod greatly increases Scud Launcher range, damage, and damage radius
Credits:
- SulaimanAZ and Cervanthes = for telling me about this mod
- Unknown creator of this mod
- Zeke = fixes and edits, cameos
- JustWest and Coolfile = China Flame Soldier model
- n5p29 = GLA Assassin model and cameos
- Scorched Earth = "Chad Worker" used for cameo
- The_Hunter = public models, textures, and cameos
- Other public use assets
If you see your work but don't see your name, contact me:
zekedlyoung@gmail.com