Here we are with new news. Today I want to list you all features which we added yet into the module! Please be aware that all these features can be changed until you really can try/use them but we think you are alright. I hope everything is fine and if you have suggestions then please write them to us!
Features so far
- Core scripts (Gear loading/saving, Class/Horse loading/saving, Banking, Extended logs)
- Sitting on benches and without benches
- Factions are now called Houses
- Drinking animation when using a water jug
- Merchants faction is limited to max. 10 merchants
- Battle horn
- Playtime feature
- Automated paying system based on class
- Buildable ships
- Door sounds
- a lot of GoT items/armors
- store/unstore your horse
- Lord class is a bit stronger and better
- Music boxes
- Playable instruments
- New music/sounds in general
- Cannibalism
- Decapping heads
- Outlaws are now called Wildlings
- Throwing weapons & skirmisher class for Wildlings
- Hunger system
- Extended food (more food types & apple trees & farms etc.)
- Water jug system
- Security saving
- Save zones
I recommend you put walls around safe zones, and implement some kind of battle stance, and while player is in battle stance he cant go into safe zones cause people who are 100% sure they are going to die are just gonna run to a safe zone.
We already thought about it how we do it so it doesn't create lag. We are working on it, be patient.
- Outlaws are now called Wildlings
Those are 2 diferente things in game of thrones :S
We only focus on the Wildlings they are represented like a main faction (like Lannister etc)