We had an alpha test today which went good I think. The most testers were satisfied with the actual progress and the actual work which is yet in the module. We're getting to the release more and more nearer. Still we have some bugs which are going to crash things but we're fixing them.
Be patient on future news/updates.
This is the newest feature list:
Buyable houses
Siegetowers
Cannibalism
Safe zones
Admin Commands (Admins can heal etc through commands)
Weather sounds & effects
Core system
IG Commands (/guid for now)
Camp fires
Weather system
Sitting
Drink animations
Merchants limited to 10 people
Campfires get out from rain
Extended admin commands
Battle horns
Playtime feature
Automated wages
Buildable ships
Door sounds
Store/Unstore horse
Music boxes
Playable instruments
Throwing weapons/Skirmisher class
Fire arrows
More farms
Apple trees
Water Jug
Hunger System
Security Saving
Lift
New sounds
Day & Night Cycle
Storage crates
Achievements
Decap system
Anti-combatlogging