Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

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harper90
harper90

This is very impressive work.

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dron1885
dron1885

Looks strange, after such explosion ship stay mostly intact...

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TALON_UK
TALON_UK

An interesting looking effect, but I don't think it is quite there yet, and needs a little more fine tuning, as others have noted, it looks a little weird to have a ship destroying explosion result in a debris field that looks almost exactly the same shape as the ship that was just destroyed. That would be a nice starting point perhaps, but then you'd want that debris field to expand and disperse with force as you'd expect from an explosion. It might also be nice to have larger recognizable ship specific chunks among the more generic debris, a booster here, a conning tower there, if you know what I mean.

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Sizer Author
Sizer

Freelancer's vanilla wreck system does that, however, to implement models that use that system is a monumental task, something that may be done in the future, but for now, it's just far too much work for a team of our size.

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MrPerson
MrPerson

I think this is placeholder, making all the ships split apart and such would be a LOT of work. I think its nice rather than seeing a poof then its gone.

how long will the wrecks stay? we can make our own junk fields and see remnants of past battles :D

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Darklord42
Darklord42

I think it looks neat. Looks like everything was vaporized internally. Reminds me of the flash packs in Wing Commander 4

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Timmy51m
Timmy51m

You're so far away from vanilla freelancer now it's insane. Going to be a completely different experience :)

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Gorbles
Gorbles

Guys. This was written from scratch. The game didn't really have any (decent) concept before. The fact that this has been achieved is massive. Asking for more is ludicrous.

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FekLeyrTarg
FekLeyrTarg

Wow, despite being an early version, I am still amazed by this. It kinda reminds me on the "Imperials Win" ending of "Star Wars: Rebellion/Supremacy" and the aftermath of Star Trek's Battle of Wolf 359. :)

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Andromeda_GX900
Andromeda_GX900

Very nice sweet work FF, Will the death fuse and models wont break up randomly into pieces with this effect once large ships explode? That would make it perfect.

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Morthon
Morthon

Ahhh, the lighting is so amazing!

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TSP-FriendlyFire Creator
TSP-FriendlyFire

I'd just like to explain a thing or two.

This system was designed *specifically* to minimize the amount of work required on our part. We don't have the manpower to model over 50 wrecks, create SUR files for each of them (especially if they're split into multiple pieces, like you guys are asking) and then script their correct destruction.

So no, it's not perfect and yes, it's as good as it's going to get. There'll be tweaking, but the general system is mostly set in stone.

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.Kalis
.Kalis

You did it!

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Guest
Guest

Looks good! Kickstart this thang and quit yer jobs.

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alexanderh86
alexanderh86

You guys did such an amazing job with this mod I wish the vids were higher res though.

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Description

FriendlyFire's done it again, this time with a new hazard to navigation and combat.

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