"From Earth" takes place close to the year 3,000 when one woman and one man, Zenaida and Anthony, are sent to a remote alien planet. After fifty years in cold sleep, they find themselves on a recently industrialised world being hunted by an alien government. They have only their wits, athleticism and the remains of their equipment to keep them alive. In this first person singleplayer experience, the player takes control of Zenaida Liu upon arriving on the planet. From Earth's gameplay is very much about your relationship to this world and its technology, requiring you to figure out how it all works and encouraging cooperation with the local population. Nothing about the alien technology is explained to players. It's about experimentation and learning what's what and how things on this planet work. The player also has some athletic abilities, such as climbing, wall running, hanging on ledges and so on.

Report RSS Public Beta Release

The From Earth public beta is now available for download via Steam here. From Earth requires you to own Half-Life 2 on your Steam account, but you should not need to have it installed. The mod itself is a 5GB download and should run on any computer that can run Portal or any other Source Engine games of that period.

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The From Earth public beta is now available for download via Steam here (or install directly from this direct link). From Earth requires you to own Half-Life 2(which is roughly 10 euros at the time of writing) on your Steam account, but you should not need to have it installed. The mod itself is a 5GB download and should run on any computer that can run Portal or any other Source Engine games of that period.



What is From Earth?

For those unfamiliar with From Earth, here's a short synopsis:

You take the role of Zenaida Liu, one of two human beings sent on a voyage to a remote alien planet designated EX775. As the first humans to ever set foot on the planet, she and her companion, Anthony Yaremov, have little to no idea of what to expect. Anthony soon runs into trouble with the local alien government, and Zenaida must find a way to rendezvous with him before the situation can escalate. She has to make a choice between either fighting the local populace or trying to learn their language in order to communicate with them. With limited resources on an unknown, potentially hostile alien world, Zenaida must find a way to use the alien technology to her advantage.



From Earth features a first person combat system that the player can use to fight the Z-Duw government soldiers – if they so choose, that is. Alternatively, the player can unlock alien words by simply listening to what the aliens are saying and attempt to use our custom built language system to unlock alien sentences. Once the player has unlocked an alien sentence they can always speak that sentence without having to use the language system. The player must also examine the alien’s technology in order to understand how it works. If one pays close attention to how the aliens themselves utilise this technology, they too can learn how to utilise it. The player also has an array of climbing abilities, allowing them to stay out of sight of the the Z-Duw project soldiers trying to catch them.



So, what is included and not included in this public beta?

The public beta features the entire From Earth storyline. Simply put, you can play it from beginning to the end. Some choreographed scenes might be a bit unfinished, and there are certainly placeholder models in place in some sections of the game. That said, all major features are in and the game, as stated, is fully playable. However, because of the scope of the game it was impossible for us to find enough playtesters to properly give the game a thorough examination. So, we are releasing the public beta in order to gain feedback on the game in its entirety. Is the language system fun? Is the combat too difficult or too easy? Is it intuitive to try and create new items? And so on. Any and all feedback is appreciated. We will do our best to iterate and improve the game based on your feedback.

Some aspects of the game might be more difficult to change, but don't be afraid to leave any kind of suggestions on the Steam forums for From Earth.

What's in store for the future?

We will obviously try to fix any bugs that arise, balance the gameplay and fix any parts of the game that are too difficult or are simply not interesting enough. We will also continue to roll out visual updates to the game as we go forward. The aforementioned placeholder models will eventually be replaced, and we will continue adding new props to the game. On that note, please don't be afraid to leave any feedback on the visual aspects of the game either, as this allows us to know where we should be focusing our efforts.

Apart from that there will some smaller updates and even some small feature additions too. I am also thinking of adding Workshop integration and writing a few tutorials for people interested making maps for From Earth, but right now it's too early to say if there will be anyone interested in pursuing that – it’s simply a possibility going forward.

From Earth


At the moment I am thinking future updates will be released on Friday. I will try to provide adequate warning beforehand if there's ever an update that might potentially break your save files. You can follow From Earth on Twitter or Facebook for more frequent updates and descriptions of what will be included in that week’s update.

Comments
Serious_Samsung
Serious_Samsung

Are you going to continue working on Human Error Episode 2 at some point?

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XxDaxterXxHero
XxDaxterXxHero

Man the Language is hard.

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notaclevername
notaclevername

Maybe if the aliens pointed at stuff (highlighted) and called out the name for it? There could be more ways of helping the player. Right now it is pretty much like learning a new language, but it should be like arcade learning, it should take less time than learning a real language.

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OJJ0874
OJJ0874

I think it goes way too fast to giving you complex dialogues, i can't for the life of me know what the shopkeeper is saying, I only translated every second word and it's still near impossible for me to understand like wtf does 'panty' mean?

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notaclevername
notaclevername

It took me a lot of work (harassing the aliens) to get past that part. Even tho the language is hard to learn, figuring out the alien machine's was self fulfilling.

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MisterMister
MisterMister

Great job you guys and congrats on the steam release

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DevinShadowV
DevinShadowV

Just a heads up the download is actually 2.5 GB unless that is the overall once everything is out?

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TKAzA Staff
TKAzA

Fanatic!, going to enjoy this over the weekend :)

Reply Good karma+3 votes
bat_trapper
bat_trapper

The language is really messed up. I don't know if it's intentional, but most of the words in the dialogs are out of order. Putting together sentences is near impossible because I don't know what order the words go in. I pretty much have to just brute force it until something happens. It also makes it difficult to piece together what the aliens are saying, especially during long conversations where the text goes by pretty fast.

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Xamp
Xamp

I think i'm being a total ******* here but i'm stuck at the factory, the first time you meet an alien. I have no clue what to do, can anyone help?

Edit: Forget it, i just screwed around with the vaporizers/teleporters and put the battery back in the door.

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Xamp
Xamp

Turns out they are battery chargers. Who knew?

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AncientT
AncientT

I am loving it! Though learning the language is so, so hard, due to the aliens body language being so hard to figure out as it not highlights anything. But i am figuring it out though! ;)

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FluffyKittenChan
FluffyKittenChan

So freakin' amazing... good job!

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