=========
Bug Fixes
=========
Problem with Freighters - unable to purchase turrets for Boa and Python freighters due to misconfigured weapon class - FIXED
Thargoid Warships - these were 'missing' due to miscofigured encounter settings, they are now BACK and badder than before! - FIXED
======================
New Features & Changes
======================
Added proper support for Player Level based on current worth
Added ELITE rankings based on player level
Level ELITE Ranking Worth($)
===== ================= ===========
1 Harmless 528,495
2 603,495
3 697,245
4 809,745
5 Mostly Harmless 940,995
6 1,090,995
7 1,278,495
8 1,503,495
9 Poor 1,765,995
10 2,065,995
11 2,440,995
12 2,890,995
13 Average 3,415,995
14 4,015,995
15 4,765,995
16 5,665,995
17 Above Average 6,715,995
18 7,915,995
19 9,415,995
20 11,215,995
21 Competent 13,315,995
22 15,715,995
23 18,715,995
24 22,315,995
25 Dangerous 26,515,995
26 31,315,995
27 37,315,995
28 44,515,995
29 Deadly 52,915,995
30 62,515,995
31 74,515,995
32 88,915,995
33 = E L I T E = 105,715,995
34 124,915,995
35 148,915,995
36 184,915,995
37 232,915,995
38 292,915,995
Bar Missions have been updated so that they are not ridiculously difficult in the starting system (Lave), bar missions here are now level 4 - 6, which are do-able in your starting ship (Adder with Pulse Laser). Bar missions get progressively more difficult the further away from the Lave system you travel.
Commodities - all commodity prices have been increased by a factor of 5, to make trading a viable method of getting your cashflow up and running, and to make freighters worth bothering with.
Starting money has been increased to $5000.