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Fourtress is designed to be the most flexible and interesting game imaginable. As the sole member of a fusion-genre that could be best called RTSFPSRPG (Even though that isn't really accurate at all), our main goal is to make a unique game in which anyone can fill their shoes. Our... "different" Class system, which integrates an upgrade/purchase system as well in order to allow for customizations that will please every gamer is designed to provide incentive for focusing on the base concept of the mod; Capture the Flag. With each flag you capture, each time you even manage to get around defenses and the explosions of a trigger-happy demolitions crewman, you score points. You can use these to purchase upgrades, the likes of which include... well, I'm really not at liberty to say. With our new coder comes a complete redesign of the gameplay of the mod. No longer will it focus on fort construction, but seamlessly blend bits and pieces of that initial concept into a much...

Report RSS Update #3

In Update #3, latest news regarding our current team, and our future directions.

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Hey folks! I posted some news on our website and never got around to repeating it here, I really need to remember to do such from now on. Our website doesn't get much traffic (yet) so if you want to see this game hit shelves, or downloads, or whatever path ends up happening, support us by visiting our website and discussion board to talk about our game with us!

Fourtress is pretty much complete in the design stage. It's all finished, the Design Document only has a few chapters left regarding weapons which have been completely planned to this point, and a few closing words, I suppose. Unfortunately, we lost our previous modeller, eDIT, and have, until a short time ago, desperately needed a new one. Now we just need more.

So I'd like to extend a warm welcome to RedRogueXIII, with hope that soon more will follow. Remember, to develop a game it takes more than one of each. Currently we have a complete but empty team of 5 people, and require mappers and modellers to get our ideas off the ground! So if by some miraculous chance you chance upon this invitation, accept it, it won't be regretted in later times. So, with that said, welcome to Fourtress, and enjoy your wait. It'll be awhile.

Thanks for taking the time to read this!

- VidiVici, Team Leader

Fourtress is looking for capable mappers and modellers in order to advance production on our game past pre-production and into full-scale development. If you wish to assist us in the design and development process, throw me a line, and I'll be sure to hook you up with the design document so you can see if you like our idea. I can be reached at team@fourtressmod.com. Thanks!

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