For those not currently in touch with the development of this mod/game, a little background information should prove sufficient to catch people up. Development on this game started when I left the production team of another game being designed for the source engine, to start an extremely similar project which now no longer exists. That project was this project in name only. Fourtress. Since then I accumulated a team once hitting 9 people in a matter of weeks, unfortunately that lasted only a short time, and I lost another person, eDIT, when I revealed that I had completely scrapped the old design of the game. This was a tremendous loss considering the very young age of this project, but the coder and I felt that it was a necessary change no matter the consequences.
Soon you will see change for yourself. But for now, all you can take are my words of wisdom regarding the current status of this production. Of course, as you know, the team is incomplete now. Our lead modeller eDIT has left, leaving us with nobody to fill the spot. In the process, we gained a new coder, who I expect will do great things for this project. Already he has redesigned the entire game with me, surely it is helpful to have such a person working for you.
Obviously, this means we are no longer a pissy clone of the several construction-based capture the flag games out there, that entire concept has been abolished for what I feel could be produced into one of the best multiplayer game of all time. It's a seemingly impossible goal for a bunch of university students, but I feel it to be attainable with the elimination of haste and pressure that publishers and codevelopers tend to inspire in the works that they produce. While I don't have all the time in the world to spend working on the design document and pushing our new PR campaign (Yet to be revealed), I still work busy as a bee to ensure the production of this production stays consistent and unfaltering. Because, it is my last desire to have this game ever cease development. Designing such a game is very challenging fair, both with balance and even down to the core design of what can blow the shit out of people. In the end it is our goal to have done our best, gained experience in the process, and in the end came out of this as better people. But it is also my definite goal to produce the best game we have the ability to make, and make people happy with our blissful entertainment. This game will be a freely distributed production under ideal circumstances. We want our vision to be enjoyed by everyone and anyone, and free is the definite way to make that happen. So we need your support, folks. We can't produce this without your support and suggestions. Soon we will be releasing a toned-down version of our design document so you can truly see what we are producing, a vision of a game that inhabits a genre yet explored; the genre of bliss.
These things I say to you with hope and vision, without regrets or inhibition, and I ask for your support through the development of this project. For it to be a game that people enjoy, the people must first enjoy it and the way of attaining that is through the gaming community itself.
-VidiVici, Leader - Fourtress
Fourtress is looking for capable modellers in order to advance production on our game past pre-production and into full-scale development. If you wish to assist us in the design and development process, throw me a line, and I'll be sure to hook you up with the design document so you can see if you like our idea. My email address is team@fourtressmod.com. Thanks!