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Fourtress is designed to be the most flexible and interesting game imaginable. As the sole member of a fusion-genre that could be best called RTSFPSRPG (Even though that isn't really accurate at all), our main goal is to make a unique game in which anyone can fill their shoes. Our... "different" Class system, which integrates an upgrade/purchase system as well in order to allow for customizations that will please every gamer is designed to provide incentive for focusing on the base concept of the mod; Capture the Flag. With each flag you capture, each time you even manage to get around defenses and the explosions of a trigger-happy demolitions crewman, you score points. You can use these to purchase upgrades, the likes of which include... well, I'm really not at liberty to say. With our new coder comes a complete redesign of the gameplay of the mod. No longer will it focus on fort construction, but seamlessly blend bits and pieces of that initial concept into a much...

Report RSS Update #1

Update 1? Gosh, this is the first. News regarding our website, forum, design document, and team.

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With our forums currently gone, due to irritating errors that forced me to throw them out the window, news has been pretty much been silent, until now. Unfortunately our lead modeler is bogged down with College, though he has still been able to find some time to work on our latest ideas.

The design document is currently being written, and will most likely be made public to criticism in the coming weeks. This will be your opportunity to directly affect the style of the mod (As we approve).

I would also like to announce that WickedGenius has joined our team as a voice artist! He will be responsible for the ingame voices that signify the capturing or touching of a team's flag, as well as some other awesome stuff that we can't wait to show you!

Stay tuned!

-Vidivici

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vidivici Author
vidivici - - 16 comments

Update: Forum is back.

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