FOnline 3 is a multiplayer game based on the classic 1997 game Fallout. It offers an expansive and immersive post-apocalyptic world for players to explore and experience. The game features a highly developed character building and development system, allowing players to customize their characters to their liking. In FOnline 3, players can embark on a wide variety of quests and missions, both main and side, as they explore the ruins of the world and encounter the various factions and creatures that inhabit it. The game also features dungeons for players to delve into, offering challenges and rewards for those brave enough to venture forth. In addition to its PvE content, FOnline 3 also offers open world PvP, allowing players to engage in combat with each other. Whether playing as a team or solo, players must be prepared for the challenges and dangers that lurk around every corner.

Report RSS Patch 5.4.2

Patch 5.4.2 introduces several balance changes to various character classes and weapon types. Some classes have gained new abilities or improvements. Additionally, there are changes to knockback distances, bug fixes, and improvements to game mechanics and events. These changes aim to enhance gameplay and balance in the game.

Posted by on

Patch 5.4.2

Balance:

- Alien - +3 INT
- Assassin - favorite weapon: Range Pistols +3 range when using Range Pistols
- Bounty Hunter - favorite weapon: +25% Critical chance when using Plasma Weapons
- Chosen One - favorite weapon: +3 Damage per Bullet when using SMGs
- Clone - +3 EN
- Combat Master - Fury: Gain 6% Critical Power
- Cyborg - favorite weapon: apply Shock for 1 sec
- Deathclaw - removed: Movement Speed: 1% for 1% extra exp(loner, charisma etc)
- Hubologist - favorite weapon: double damage
- Infantry - +3 ST
- Killer - +15% Lifesteal
- Leader - Aggression: +A Luck, +A DR Penetration, +D% Damage, +A Damage per bullet, Afterburner crit effect (stacks with gum)
- Paramedic - +3 INT
- Priest - Removed: Strike: Remove all own debuffs(bounty, weakness, slow, fury, Rad).
- Random Boy - favorite weapon: penetrate 100% DT resistance
- Raider - Gain Lethal Damage equals to Action Points
- Regulator - Heavy Handed working only on Punch Weapons
- Scout - +3 LK
- Sniper - favorite weapon: Never miss
- Soldier - favorite weapon: -10% Attack Delay, +100% exp gain
- Super Mutant - Apply 5 Slow to Attackers
- Wrecker - favorite weapon: +15 Lethal Damage and 25% Lethal Penetration

fo3

Changed knockback distance:

- +6 hexes for each knockback weapon perk
- +2 hexes for each weapon tier when using explosive damage
- +3 hexes for shotguns
- -4 hexes when target has stonewall
- +1 hexes when target is soldier
- set to 0 for heavy handed
- capped at 10 hexes
- Prototype 12 doesn't have knockback range limit

craiyon 093424 vault tec HQ rus

Bug Fixes:

- Fixed Permnament stats for Super Special
- Fixed med heal value from war event stats
- Fixed Random Team lobby
- Fixed Comebacks stay
- Fixed that New Reno Wars Lobby teleports companions
- Fixed AP Regen and Super Regen in KOs
- Fixed Vault City lobby doors

craiyon 171614 soldier in black

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: