A few hours after Adrian Shephard and his squat got scattered allover the Black Mesa Complex, headquarter sent a rescue team to search the lost crew.
Simply put: This mod is quality.
The attention to detail, the fleshed-out environments, the level design, the scripted sequences - all can be summed up with the word "quality".
This mod may not give you a ton of weapons or have crazy combat sequences, but the atmosphere and level design suck you in so well that none of that is necessary. Exploring and solving tricky puzzles are what mainly make up this mod, but don't be fooled. There are still plenty of sequences that will make your heart race. The scripted sequences are so well done all the way to the very last moments that you will find yourself saying "wow" quite often. For the Goldsrc engine, this mod is just breathtaking. Even familiar areas are touched up and detailed - there is no lack of clutter or eye candy. This mod is definitely a treat to play through, and will truly give the events of the Black Mesa Incident a deeper impression on you. My only complaint is voice acting which is decent at best and fairly off at its worst, but that is forgivable when paired with the amazing environmetal storytelling. Easily a 10/10 - my favorite Half-Life lore based singleplayer Goldsrc mod out there.
Highest Rated (6 agree) 10/10
Allright, just finished it :) WOW, what a wonderfull Mod.... i really really enjoyed the mod and it had a lot of nice ideas and somehow a fresh unique look. I cant really say that i found something that i really dislike , mostly normal hl1 bugs like elevator stuck or not moving scientists :D Some buttons were so small i didnt saw them on the first time. Too the "Cards" are super small :) maybe add a sprite so you can see them =) *Spoiler* The Rock you need to shoot, i nearly started to cheat there…
Feb 19 2013 by Trempler