A few hours after Adrian Shephard and his squat got scattered allover the Black Mesa Complex, headquarter sent a rescue team to search the lost crew.

FlippedOutKyrii says

10/10 - Agree Disagree

Quite literally one of the most detailed HL modding experiences I have ever had.

Everything from the brushwork to the texture placement and even the scripted events are breathtaking for such an old game such as Half-Life. The vents, the pipes running along the walls, the shattered glass, the overgrown labs, everything is so articulately detailed it left me in awe. I literally just stared at some maps for over 15 minutes in some places.

That being said, the game-play feels more like an adventure then a shoot-em-up, which I feel is right at home with the level of detail present. Not to mention the flow, the enemy placement and the pacing is top-notch.

Once I was finished, I was left wanting more. I sincerely hope the modder is still working on the modding scene, his skills are one of a kind.

Any fan of Half-Life should not miss Focal Point!