In the past few days, I've been designing the first map for Flesh On Walls. It was supposed to be a small map, set in a theme of toxic/factory area. And here it goes - it still needs a few touch-ups and bugfixes, but it's fully playable. The map has three rooms, connected with one "T" crossing. Everything is filled with green, health-damaging sludge. Enjoy the landscapes before you die!
Enjoy, and leave the comments at Flesh On Walls' Profile!
Interesting but lacking depth. Perhaps you could add another room without toxicity?
//me needs more space some breathing room
Wonders why someone is mapping for Doom, when more advance games, engines, mapping tools, and everything is out?
Because DooM just is the best game ever!
doom owns everything.
(ok ok, maybe quake is better ;) )
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