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One of the few which concentrate on gameplay instead of epic storylines and blending graphic effects. :) Read the (cheap) website for further details. In a nutcase, the game will be a fast paced tactical action shooter. Think of Counter-Strike with the gameplay of Action Quake 2 and the movement of UT 2003. And then some. It is also one of the few that will release soon because the concept is simple and does not require eight months of hard work to be fun at least (how many of those mods ever get finished?). The code (which I do) is coming along quite nicely including a nifty hit prediction which makes your shots feel absolutely "unlagged", similar to the system used in Counter-Strike. A first release including a working round based gametype, smooth recoil (less recoil while crouching), sprinting, a well working stamina system, a first simple map objective (modified domination points), the hit prediction and more is basically done already. What I need badly is a first finished...

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