FOR SOULSTORM ONLY!!!!! This is a mod that makes it where there is a larger population cap, higher squad sizes, and increase in damage done by any weapon in game, allowing for large battles that don't take an hour and a half to win. All credits for the models and effects go to the FOK, POK and assorted other creators. Credit for the Black Templars go to Meloo, Jonas1979, and thudmeizer for the AI. The Renegade Guard mod will be in the mod and credits for it go tto Torzel, for its creation, and Warsmith, for assets from his mod. :D

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I have free time from work and school now, so I have decided to resume production on this mod. I plan on COMPLETELY changing how the Space Marines/Chaos Space Marines are played, as well as turning the Imperial Guard into a "turtle" race.

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Planned Changes for next major release.
Space Marines:
- Make it were you can only deploy a total of 100 marines (Battle Company Strength Force)
- Each Individual Marine is in a squad by itself, but only certain types of Marines (AKA Devastors) Can upgrade to have heavy weapons as each heavy weapon is now a weapon of absolute destruction (Increased Damaged Values)
- Incorporate new heavy weapons (Like the Plasma Cannon, Lascannon, Melta gun and the Multi-Melta)
- Heroes like the force commander will be something to be feared. For example a force commander should be able to wade through a bunch of Guardsmen without fear of dying.
Chaos Space Marines:
- Overall the same changes as above, though I will do my best to work as many different Demonic units/ Unique Chaos Warband units into them as possible. (AKA Bloodletters, Furies, so on and so forth.)
IG:
- Turrets/Garrisoned buildings will be something to fear as they will be able to devastate the heaviest of troops in seconds.
- Imperial Guardsmen Squad's name changed to Imperial Platoon, they will be weak with moderate to weak damage unless upgraded, or with a sergeant or heavy leader attached.
- Commisars are now unlimited because without them your guardsmen would be massacred.
- All vehicles will be really really hard to destroy (Besides the Chimera's and Basilisks)
- Baneblades will be the ultimate weapon you can field, able to lay waste to entire armies by itself, unless the enemy has anti-tank weapons.

General Changes:
- Any and all anti tank weapons are now vehicle destroyers, meaning a melta bomb to a leman russ will destroy it in one, maybe two shots. - Any and all Human infantry will be equipped with frag grenades, and upgradable with melta bombs (or demolition packs depending on the unit)
Thats all i can think that imma add for the first Beta/Alpha release of the new version. Please feel free to comment with criticisms/ideas that you want in the mod, and if possible I will add them because this is for all you DOW Soulstorm players out there lol :P

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moddlord1
moddlord1 - - 11,188 comments

coool! glad too see you back in the land of the living.XD

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