This mod is a complete overhaul of FOT. Aimed at revising the single player camp. of FOT, to make the game more non-linear and to give the player more choice. This mod is a weapons bonanza, as all of the weapons (one version) from Fallout, and Fallout: 2 will be added. Not including all of the new firearms that the team has already added into the game. The original missions are being modded to allow the player a few different ways to finish the a mission. Every item/weapon/armor is being re-balanced to make each one distinct. Even the sounds are left unchanged as each weapon, will have a distinct set of sounds instead of them all using the same default sounds. The special encounters are being overhauled to make then more useful (particularly the ones without a point). Commodities will reflect in value i.e. a military ration pack will be worth a nice chunk of change. Atmosphere is the key and that is what this mod strives for.

Report RSS Sixth Media Update

Latest Update: includes new artwork, a progress update on mapping for the mod, a weapon update and new ammo sprites.

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First a piece of FOT:R related artwork which was created by Mr. Morgan. This will be one of the new loading screens for the mod.

New Loading Screen

Next up the progress update on the mapping for Mission 1, which is nearly complete.

*WIP* Mission 1 Update*WIP* Pre-War Area Mission 1

In the first shot you can see a general of view of the underground areas. The second highlights the bottom area of the pre-war industrial complex, which has an office and a storage area that might contain some valuable goodies.

Operation Bunker Jack

Operation Bunker Jack

I've handed the mapping for Operation: Bunker Jack over to Mr. Morgan. Also I posted a rough drawing of the layout of the map. The complex is a pre-war airbase with an extensive underground facility.


Desert Eagle

The new weapon sprites for the Desert Eagle (standard) chambered in .44 Mag.

Desert Eagle Upgraded (Sniper)Desert Eagle .50 AENew Weapon (Upgraded) AR-22

The two upgrade forms of the Desert Eagle are suited to different roles. On the left is the Desert Eagle with a scope chambered in .44 Mag, which is an excellent weapon at a distance. On the right is the Desert Eagle chambered in .50 AE, which is perfect for close encounters.

The bottom picture is an upgraded weapon available for the default M4A1 rifle. This AR pistol is chambered for .22 LR and is extremely effective for pest control.


I'd like to introduce the work of the mod team's newest member PyrO17. PyrO17 will be working with to create various sprites,tiles and objects for the mod.

New Ammo Sprite 9mmNew Ammo Sprite .45 ACP.45 Cal AP.45 Cal JHP

10mm FMJNew Ammo Sprite 7.62x54r

In an effort to make the mod more realistic each weapon (where possible) will use the proper ammo i.e. the AK47 will use 7.62x39mm and the AWP will use 7.62x51mm (.308). There will however be plenty of ammo available so that a specific firearm will not be rendered useless due to the lack of ammo.


I'am liking the look of the AR pistol
Is it to early to be asking about a demo mission

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VengeFulSniper Author

Nope, the demo mission will be released soon(hopefully). I've got to finish the general mapping, details and then build the demo.

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Excellent, i'll be looking forward to it

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