This mod is a complete overhaul of FOT. Aimed at revising the single player camp. of FOT, to make the game more non-linear and to give the player more choice. This mod is a weapons bonanza, as all of the weapons (one version) from Fallout, and Fallout: 2 will be added. Not including all of the new firearms that the team has already added into the game. The original missions are being modded to allow the player a few different ways to finish the a mission. Every item/weapon/armor is being re-balanced to make each one distinct. Even the sounds are left unchanged as each weapon, will have a distinct set of sounds instead of them all using the same default sounds. The special encounters are being overhauled to make then more useful (particularly the ones without a point). Commodities will reflect in value i.e. a military ration pack will be worth a nice chunk of change. Atmosphere is the key and that is what this mod strives for.

Report RSS Second Media Update

Newest update encompassing several new weapons both with images and video, detailing the plans for a "special" mission.

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First off the newest screenshot of mission 1.

*WIP* Mission 1- Pre-war area

The industrial pre-war area is beginning to come together; this area will contain an alternate way to eliminate the raider leader via "high explosive". This area could also hold valuable supply caches.

Next up is "Operation Bunker Jack"

*WIP* WIP Reaver Stronghold

The plan for this is simple; infiltrate and exterminate all enemies in the pre-war complex to capture the complex for the BOS. Then you have to hold the complex for 15-or so minutes before reinforcements arrive. Inspired by Mission 3:"Deperate Alliance" from the original StarCraft.



Weapons



Meet the M41-A Pulse Rifle

The M41-A pulse rifle as seen in the "Alien" films. Right now the weapon has three fire modes; single, 4-rnd burst, and the secondary fire mode which has shotgun type spread instead of a 30mm Grenade launcher (for balance reasons and engine limits). I'm thinking about removing the single shot fire-mode so that the sound will work properly for the secondary fire-mode.

I need the communities' opinion would you prefer all three fire-modes but the lack of a proper sound(for secondary fire) or just burst/secondary with a proper sound?


The Morita Smartrifle and the upgraded variant the Morita Sniper. They both currently has 3 fire-modes, single, burst and secondary (shotgun blast) Although, the Morita (standard) may lose it's single shot capability while the sniper loses it's secondary fire both for balance and due to the engine not properly supporting another sound for the secondary fire-mode.

Again, I need the communities' opinion on which would be preferred? Here is video of the M41A and the Moritas in action.

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FJS
FJS - - 839 comments

Hey great update!

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VengeFulSniper Author
VengeFulSniper - - 259 comments

Thanks, I know it isn't Friday but I wanted to get an update after the 24 hour no-sleep modding on Saturday night.

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Malvado_Zombie[X]
Malvado_Zombie[X] - - 213 comments

This look really nice, excelent work! :)

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floor-pie
floor-pie - - 192 comments

Really looking forward to this mod.
Liking the Alien weapons. Any chance we'll be seeing the smart gun from the films?

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VengeFulSniper Author
VengeFulSniper - - 259 comments

Maybe, depends on if I can find some nice images of it. Any thoughts on the firemodes for the morita and M41-A?

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