First up, three new weapon variants of the standard M4A1 the Barrett Rec7 (6.8 SPC), the .50 Beowulf CQC Rifle, and the 6.5 Grendel DMR.
The Barrett Rec7 will have at least one upgraded form, but will only be found as a complete weapon. However, the standard M4A1 can be upgraded into the Beowulf CQC Rifle or the Grendel DMR nether of which have upgraded forms. The parts required to upgrade the M4A1 into these weapons can be seen in the following images.
The ammo sprites for these variants were created by PyrO17 and as usual they are excellent.
The doors will only be destroyed by Explosive type damage i.e. Frag Grenades...etc and will provide an alternate way for players to access locked areas without a key. The door will be incorporated into the mod as much as possible in order to give the player multiple choices in resolving missions. The sprites for the doors were done be requiem_for_a_starfury.
Looks good. A great improovment, but there should be a bunch of indestructible doors on the misions, right?
I'm not sure how he will do it but i think ALL doors will be destroyable but the biggers with more explosives. But he will tell it when he comes online ;)
Well, the way the doors are coded is that any explosive type weapon can destroy them, that is an unchangeable fact...at least for now. The positive thing is that you can't tell the difference between the DD's and the standard doors. Not every door will be destroyable in the missions some will force a player to pick/hack/unlock. For example the huge raider gate isn't destroyable, same with the gates in Macomb.
You guys are making great progess. Impressed by the ingenuity of some of these features!
Looking forward to playing through Tactics again with this mod - needs a new, fresh feel.