This mod is a complete overhaul of FOT. Aimed at revising the single player camp. of FOT, to make the game more non-linear and to give the player more choice. This mod is a weapons bonanza, as all of the weapons (one version) from Fallout, and Fallout: 2 will be added. Not including all of the new firearms that the team has already added into the game. The original missions are being modded to allow the player a few different ways to finish the a mission. Every item/weapon/armor is being re-balanced to make each one distinct. Even the sounds are left unchanged as each weapon, will have a distinct set of sounds instead of them all using the same default sounds. The special encounters are being overhauled to make then more useful (particularly the ones without a point). Commodities will reflect in value i.e. a military ration pack will be worth a nice chunk of change. Atmosphere is the key and that is what this mod strives for.

Report RSS Eighth Media Update

Update includes three variants of the M4A1 and the ammo for then. Also included is a demonstration on destroyable doors.

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First up, three new weapon variants of the standard M4A1 the Barrett Rec7 (6.8 SPC), the .50 Beowulf CQC Rifle, and the 6.5 Grendel DMR.

Barrett Rec 7.50 Beowulf CQC Rifle

6.5mm Grendel DMR

The Barrett Rec7 will have at least one upgraded form, but will only be found as a complete weapon. However, the standard M4A1 can be upgraded into the Beowulf CQC Rifle or the Grendel DMR nether of which have upgraded forms. The parts required to upgrade the M4A1 into these weapons can be seen in the following images.

M4A1 to .50 Beowulf  CQC RifleM4A1 to the 6.5 Grendel DMR

The ammo sprites for these variants were created by PyrO17 and as usual they are excellent.

6.8 SPC FMJ6.8 SPC JHP6.8 SPC AP

6.5mm Grendel FMJ6.5mm Grendel JHP6.5mm Grendel AP

.50 Beowulf FMJ.50 Beowulf JHP.50 Beowulf AP

Last up, a video demo of the Destroyable Doors.

The doors will only be destroyed by Explosive type damage i.e. Frag Grenades...etc and will provide an alternate way for players to access locked areas without a key. The door will be incorporated into the mod as much as possible in order to give the player multiple choices in resolving missions. The sprites for the doors were done be requiem_for_a_starfury.

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FJS
FJS - - 839 comments

Looks good. A great improovment, but there should be a bunch of indestructible doors on the misions, right?

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PyrO17
PyrO17 - - 6 comments

I'm not sure how he will do it but i think ALL doors will be destroyable but the biggers with more explosives. But he will tell it when he comes online ;)

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VengeFulSniper Author
VengeFulSniper - - 259 comments

Well, the way the doors are coded is that any explosive type weapon can destroy them, that is an unchangeable fact...at least for now. The positive thing is that you can't tell the difference between the DD's and the standard doors. Not every door will be destroyable in the missions some will force a player to pick/hack/unlock. For example the huge raider gate isn't destroyable, same with the gates in Macomb.

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DannyBoy27
DannyBoy27 - - 21 comments

You guys are making great progess. Impressed by the ingenuity of some of these features!

Looking forward to playing through Tactics again with this mod - needs a new, fresh feel.

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