New mods for Windom XP since last versus mod release in 2019. Contain new balancing system, gameplay & units.
Its been a long since i didnt release mods for windom. So many things happen that prevent me to do any progress but here we are. The mods contain some updated old units from both versus mod & build fighter mod with added some new units like Gundam Aerial & Astaroth Rinascimento. After this, i will change the format release into single unit DLC only since i no longer have times to take whole mods compilation quality.
The MS list :
robo/G Saviour
robo/Kampfer Amazing PPSE PAIN
robo/GAT-X131 Calamity Gundam
robo/Dreadnought
robo/ZGMF-X24S Chaos Gundam
robo/MK-II
robo/GAT-X252
robo/BluDuel
robo/RX-78
robo/F90
robo/X Maoh
robo/GM Sniper K9
robo/Exia Dark Matter
robo/Fenice Rinascita
robo/Virtue Physical
robo/Abyss Gundam
robo/Providence Rejero
robo/Rising Freedom
robo/Justice
robo/Impulse Gundam
robo/Astray Red Dragon
robo/Astray Blue Frame D
robo/Sandrock Armadillo
robo/Zeong
robo/Age3
robo/Star Build Strike
robo/Amazing Red Warrior
robo/Physalis rellik
robo/Astaroth Origin
robo/Astaroth Rinascimento
robo/XVM-FZC Gundam Legilis PAIN
robo/FA(TB)
robo/Aerial
robo/Snow White Prelude
robo/Epyon
robo/HYDRA GUNDAM
robo/Geminass
robo/Double X
robo/Strike Freedom
robo/Destiny
robo/Barbatos Lupus Rex
robo/Bael
robo/Extreme Type Leos II VS
robo/Zabanya
robo/Saber
robo/God Gundam
robo/Turn A Gundam
robo/Unicorn Perfectibility
robo/Gaia Gear Alpha
robo/Els Qant
You did an absolutely fantastic job, dude!
Pat yourself on the back.
Cheers Mate!
How To Edit Unit Life And Attack I Want To Modify QanT Attack
And How To Add Unit Beyond 50 Unit
i have same question for a 16 years.
Ok, How About My First Question? (How To Modify Life And Attack)
I Mean QanT Needs Little Buff
buffing qant mean buffing other units because buffing qant alone will ruin the balance & it will take another months of update.
Just Tell Me How To Do It, For Personal Use
the same question on my dead community that have been asked so many times for years. The result is same, they give up & choose to wait for my work instead create & edit their own mods. I'll tell you anyway. Open hex editor, drag script.ani into it, find ATTACK(x0,x1,x2,x3); x0=damage, x1=stagger value, x2=knock distance upward/downward, x3=knock forward/backward.