Imagine a mod in which yours units can evolve when they kill ennemies, Imagine a mod in which yours units can evolve when you ehance its, Imagine a mod in which your commander can evolve when it kill ennemies, Imagine a mod in which you can create a sea economy, Imagine a mod in which you can build some experimentals units at each tech level Imagine a mod in which you can call your faction Heroe to kill the ennemies, Imagines a mod in which there are 3 engineer by tech level, If you can t imagine all of this ( and more ) try Experimental Wars :D

Post news Report RSS Experimental Wars Next Version Is Approaching

After a lot of works for me and Manimal I could announce we are currently working on the last fixes and news.

Posted by on

Experimental Wars 2.XX pre-patch notes :

Fixes

- Anti Commander Suicide method : Removed
- UEF support Bomber : Missile launch icon removed now.
- UEF support Bomber : Gun power decreased by 50%
- UEF SD-MA12 Bunker : Description added ( EN/US/FR )
- Cybran : Turtle tank Description added ( EN/US/FR )
- Aeon T1 sea engineer : T2 naval mass extractor removed from build list
- All faction : Heroes gate will can now build normaly
- Aeon T2 Experimental Bomber : Removed from commander tech 1 build list
- All factories will can now build tech level inferior upgraded units
- Cybran : Scorpion size fixed
- Cybran : Scorpion Icon added
- Cybran : Tech 3 missile bot : Meshe has been change.

News

- UEF news models for air laboratories ( tech 1 to tech 3 )
- UEF : New Unit : Assault Subs Commander ( with upgrade possibilities )
- UEF : New Unit : Engeenering Subs Commander ( with upgrade possibilities )
- UEF : News models for navies laboratories ( tech 1 to tech 3 )
- UEF : New Model for the Tech 1 Experimental Spaceships
- UEF : New Tech 2 Experimental land bot
- UEF : New Tech 3 Heavy Tank

- Cybran news models for air laboratories ( tech 1 to tech 3 )
- Cybran : New Assault Subs Commander ( with upgrade possibilities )
- Cybran news models for navies laboratories ( tech 1 to tech 3 )
- Cybran : New Model for the Tech 1 Experimental Spaceships
- Cybran : New Tech 3 land point defense
- Cybran : New Tech 3 Experimental land unit
- Cybran : New Tech 3 Experimental air Transport

- Aeon news models for air laboratories ( tech 1 to tech 3 )
- Aeon : New Assault Subs Commander ( with upgrade possibilities )
- Aeon news models for navies laboratories ( tech 1 to tech 3 )
- Aeon : New Model for the Tech 1 Experimental Spaceships
- Aeon : New Tech 2 experimental land unit

- Seraphim news models for air laboratories ( tech 1 to tech 3 )
- Seraphim : New Assault Subs Commander ( with upgrade possibilities )
- Seraphim news models for navies laboratories ( tech 1 to tech 3 )
- Seraphim : New Model for the Tech 1 Experimental Spaceships

Miscellaneous

- Uef, Cybran, Aeon, Seraphim : All laboratories were renamed to Research Center.
- Uef, Cybran, Aeon, Seraphim : All Tech 1 Laboratories Lands upgrades reworked
- Uef, Cybran, Aeon, Seraphim : All Tech 1 Lands units rebalanced
- Uef, Cybran, Aeon, Seraphim : Tech 3 Land units veterancies upgrades added
- Uef, Cybran, Aeon, Seraphim : Tech 3 Experimental Land units veterancies upgrades Added

And More later

Tech 1 Lands Laboraratories upgrades

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Tech 2 Lands Laboraratories upgrades

( Currently no changes )

Tech 3 Lands Laboraratories upgrades

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Post comment Comments
50ShadesofGray
50ShadesofGray - - 412 comments

cant wait for this to be complete. i hope that T2 defences and artys will get vets.

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asdrubaelvect29 Author
asdrubaelvect29 - - 271 comments

currently they will not have vet upgrades in the next version :)

BUT there will be the T2 arty will be buildable on sea :)

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IronVillain
IronVillain - - 2 comments

awesome work, cant w8 untill release :D

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DONUT1050
DONUT1050 - - 2 comments

cant wait until this gets here!!!

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