This mod seeks to enhance the vanilla Empire at War Forces of Corruption by adding many new units and heroes, enabling more factions, and modifying existing units and factions to enhance the overall experience.

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A brief summary of what we plan to do with this mod and some of the features that you can expect in the first version.

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This mod will attempt to add many new units and heroes, and it will also modify vanilla units and heroes that were lacking or otherwise needed changing. It will also include several hidden fanon heroes that will be sure to provide enjoyment both in finding them and using them. The following contains just some of the features that will be in this mod, so stay tuned and keep your eyes peeled for new pictures and news!

Changes to existing units:
General Veers' AT-AT is now shielded, has slightly more health, and inflicts more damage. I also corrected text errors that sometimes called him a colonel rather than a general.
Boba Fett now has a small amount of shielding and an increase in damage, sight range, and attack range
Grand Moff Tarkin will command an ISD in space battles
Mara Jade is now available in GC
Kyle Katarn is now available in GC
Probe droids will now be the farthest unit to the right in the space units bar, making them the first unit to get "pushed off" in the event of too many units in the GUI. I did this because, in my opinion, it is better for the probe droid to get "pushed off" than a starship (and you can always build the probe droid on a different planet anyway).
TIE Defenders now have ambient SFX
TIE Phantom squadrons now have the Hunt ability in addition to their Cloaking ability
TIE Bomber squadrons now have the Hunt ability
Scout Troopers can now capture reinforcement points

New Space Units:
Eclipse-Class Super Star Destroyer (Empire|Only buildable at Kuat and Byss with a level 5 space station at tech level 5. Build limit of two.)
Annihilator SSD (Empire Hero|Buildable on any planet with a level 5 space station at tech level 5.
Executor-Class Super Star Destroyer (Empire|Only buildable at Kuat and Fondor with a level 5 space station at tech level 5. Has weaker shields than the Executor.)
Fleet Commander Victory SD (Empire|I gave the Empire fleet commander his own starship. It is a Victory SD with an added tractor beam)
Fleet Commander Rebel Assault Frigate (Rebel|I gave the Rebel fleet commander his own starship. It is a Rebel Assault Frigate with power to weapons as well as power to shields)
IPV-1 Corvette (Empire and Rebel|Buildable with a level 2 space station at tech level 1)

New Ground Units:
Shielded AT-AT (Empire|An AT-AT with shielding, costs more and takes longer to build than the standard AT-AT)
Pod Walker (Empire|Buildable with a light vehicle factory at tech level 1)
Swamp Speeder (Rebel|Buildable with a light vehicle factory at tech level 1)

Other changes:
The tactical space cap for the Empire, Rebels, and Consortium has been raised to 50.
All planets now provide an additional 20 population instead of 5.
Coruscant provides much more income and a much larger bonus for capturing it (It didn't make sense to me why the planet that was the galaxy's central hub and had a population of over 1 trillion people provided only slightly more than other planets).
The Consortium's retreat time is now 10.99 seconds, the same as the Empire and Rebels.

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