I hope everyone enjoyed our previous update with the slew of content we managed to release. This update will be just as exciting but with a bit less content. I’m happy to say we’re making some great headway in terms of getting a few of our characters in-game and expect to see a shot or two of that next time.
On the topic of our characters, we would like to share some clothing. In the past we have shown animals, buildings, props and weapons but we have yet to show character-related renders. These pieces of clothing, called tunics are the first. They are like T-Shirts of the 21st century, extremely common among any culture. As you can see we’ll have many different types that will decorate our main characters and our NPC’s.
Now isos has been extremely busy lately and most of what we’re showing in this update is of his work on the prologue map. These screenshots are all of the village area. You’ll notice many props that can’t be found in Crysis. Guybrush has been working late nights creating a ton of custom props to decorate the landscape such as barrels, wagons, ladders etc. It really helps to bring character to the scene.
Lastly we have another shot that doesn’t show anything custom-made. It is part of our prologue map but uses stock Crysis vegetation (except a few of our pine trees in the background). I wanted to show this because I thought it really expressed how we are trying to capture some locations that are not only part of actual game objectives but are also places that just look pretty, enticing you to stop and just gaze. This is what makes CryEngine2 so amazing, beautiful scenes such as this.
That is all for this week. We hope you all enjoyed seeing the first look at our hero’s village and the early workings at our characters. Next week expect some more prologue map shots, in-game characters and more! Like what you see? Stop by our forums and let us know! Also, we are looking for those talented animators out there to help bring our weapon animations to life, click here if you are interested.
Thanks for reading and until next time…