This new update new features! Keep in mind this features are probably bugged!
NOTES:
- Play the mod in large maps
- 1.5x income
- starting 5000
- You can disable voicelines in the faction selector (only for OSAC)
- YOU MUST PICK FACTION SELECTOR AT STARTING OR A BUILDER WILL SPAWN
- The mod is in development, this is not the final product! -
<strong> =WHATS NEW IN 1.02?=</strong>
- added a new resource for infantry (both factions)
- made osac robots infantry significantly more tanky
- A debuff for osac inf was added
- HUNGRY Turrets can now switch to different turrets at a decent pace for some, although for MG and AA it's faster. But they cost money, using this strat or knowing it is VERY useful. Use it as an advantage
- Compared to OSAC that has more accessibility already, that is slow unlike
HUNGRY which is faster
- Infantry resprites
- HUNGRY air units has now slower build time
- NEW: HB-24 "Breacher" which is a replacement for SWAN.
- NEW: Nuke drone (Can only be built in Main HQ)
- NEW: Deinself A.K.A replacement for megacannon
- NEW: T3 fabs!
- Resprited barracks
- Resprited fabricators that produce a second resource
- NEW: Yorktown voicelines
- A few balance tweaking
- Added voicelines for new experimentals
- Replaced Yorktown voicelines with new ones
- FIXED bug of exit_y or the units clipping outside the map on HQ when spawned on edges of map
- FIXED bobs not able to build ships
- Nerf builder build and repair speed (bobs)
- NEW: Announcer voicelines incl. [TESTING IS REQ.]
- Unit lost
- Upgrade completed
- Exp lost
- Exp dropped in
- HQ critical health
- Ability in main HQ ready (This took longer than expected)
- Research finished
- Enemy spotted in radars
- And finally building lost
(I will update wether all of this do get disabled when you turn them off, does not incl. HUNGRY this serves as a test run, when it does go smoothly i will add ones for hungry)
- a few effects changes.
- Some price adjustment for osac turrets.
(Morr aa next update)
- Iroha nerfed damage against buildings