Once upon a time, war was simpler. There were concrete goals and issues. There were the tools of war, that had always been as such for centuries. Even gunpowder had a century to settle into the engine of war and find its place. But technology marches on, and technology is marching ever quicker. When the Aquileian soldier storms into battle she carries with her a voice and her weapons. The Elan, once important for any army has faded from the forefront when tanks and planes shrug off small bullets. The weapons of war have jumped miles in less than a decade, from rifles all the way to nuclear weapons. All around the world, as the dust settles from the wars that consumed the continent, they wait for the next war. A war to truly end all wars. Magic and sorcery give way to steel and technology. Where pegasi and griffons once dominated the skies, they are being pushed away by helicopters and fighters, machine guns tearing through soft tissue.
✢ Compatibility for 1.11 Barbarossa update and No Step Back DLC:
♥ All appropriate vanilla changes carried over.
♥ Added railways and supply nodes across the map.
♥ Halved infrastructure values and changed many infrastructure effects to give railways instead.
♥ Adjusted tank templates and technologies, added numerous new tank modules.
♥ Ported all country leaders, military leaders and advisors to use the new character system.
♥ Adjusted doctrine tech bonuses to be cost reductions instead.
♥ Train technology requires basic rifles to research and unlocks railway construction.
♥ Added armored train 2 technology.
♥ Slightly increased supply from population and supply node range.
♥ Repurposed "Proper Heritage" army spirit to give bonuses to special forces instead of cavalry.
♥ Society development level now affects supply consumption, with less developed nations consuming less supply.
♥ Added numerous new map modes to display society development, science base, illiteracy etc.
✢ Major adjustments to Great War balance:
♥ Changeling Lands start with Early Mobilization law.
♥ Equestria starts with military penalties, represented as army spirits with NSB and a national spirit without the DLC.
♥ Plan "Alicorn Sunset" gives slightly better bonuses.
♥ Changeling Lands start with one 300% research bonus to CAS 1 technology.
♥ Olenia's surrender turns them into a puppet if Changelings chose peaceful integration.
♥ Stalliongrad completing the Palace of the Soviets gives them 4 civilian factories.
♥ Equestria will give Stalliongrad their claimed states when calling them into war with the Changelings.
♥ Stalliongrad will join Equestria by itself if they have 35% surrender progress.
♥ Equestria can now call Stalliongrad to arms with 20% surrender progress.
♥ Changelings unlock Suicide Strike air mission from Death or Dishonour focus. The focus now requires 1 million casualties to unlock.
♥ Replaced Changeling "Refinery Subsidies" with "Pre-emptive War Bonds", giving a construction bonus.
♥ Equestrian Timberwolf research now gives anti-tank research bonus.
♥ Equestrian militia decisions no longer cost political power, but give a larger political power penalty and take slightly longer.
♥ AI Changelings will release Olenia as a protectorate as soon as possible.
♥ AI Equestria will not protect Crystal Empire's borders if it has less than 40% surrender progress.
✢ Added button to view all state lore entries on the map.
✢ Added unique icons for Baltimare's ministry advisors.
✢ Added decision for Aquileia to reclaim Rila's navy after annexation.
✢ Added generic Aquileian military leader portraits.
✢ Added sound effects for clicking various menu buttons.
✢ Added generic penguin and buffalo portraits.
✢ Added a description for Grover VI when he is coronated.
✢ Added railway concern for Equestria.
✢ Sunset Shimmer now joins harmonic Equestria rather than Solar Empire.
✢ When Gerlach and Gabriela marry and form Strawberry-Feathisia, they now share leadership of the country.
✢ Changelings now claim one more state from the Olenians.
✢ Increased Polar Bear factory count.
✢ Moved and added numerous victory points across the map to match supply node locations.
✢ Increased tungsten and chromium resource deposits on the map and in focuses/decisions.
✢ Subideology name is now displayed in country view rather than ideology name.
✢ Implemented DLC Lithuanian voicelines for communist Longsword.
✢ Made Wingbardy's tree collapsible when a path has been chosen.
✢ Fixed all instances of duplicate localization.
✢ Blocked some Francistrian interactions with Wingbardy when the latter has a civil war.
✢ Various adjustments to AI.
✢ Penguins no longer seek an Equestrian guarantee on historical.
✢ Baltimare now loads a generic focus tree when puppeted by a non-communist country.
✢ Aquileia can now be formed more often than once.
✢ Fixed broken medium flag for Empire of Aquileia.
✢ Fixed incorrect state ID in a Hellquill focus.
✢ Removed Luna Bay naval strait.
✢ Disabled agent recruitment decisions for now.
✢ Fixed "Demand Tarrin" decision for Aquileia not appearing if one of the three Tarrin states was already owned.
✢ Dehumanized some GFX.
✢ Miscellaneous bugfixes and improvements.
✢ Miscellaneous localisation fixes.
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