Beyond the southern seas — on the other side of the world — lies the continent of Zebrica. A diverse, vast realm of stories and myths, Northern Zebrica is where ancient legends dwell and modern heroes breathe and die amidst the sands of history.
Northern Zebrica, diverse and storied, is once again on the verge of bloodshed. A legendary strategist must rise to guide these nations through the coming storm, but the question remains:
Which nation will you lead?
✢ New continent of Zebrica, including:
- 84 new countries.
- Unique flags and portraits for all new countries.
- 526 new states.
- 13 new races.
✢ New focus trees and content for:
- Hippogriffia
- Chiropterra
- Colthaginian Republic
- Yarildom of Chital
- Republic of Tobuck
- Zarantia
- Kingdom of Warzena (Harmony path only)
- Coltvan Republic (Not playable at game start)
- Hippone (Not playable at game start)
- Trotkat (Not playable at game start)
- Winggarden (Not playable at game start)
✢ New Zebrica-related content for:
- Kingdom of Wingbardy
- Republic of Asterion
- South Confederate States
- Commonwealth of New Mareland
- Solar Empire
✢ Additions:
- New loading screen.
- New main theme and 3 other songs.
- New country select screen.
- New loading tips.
- New loading process text.
- New event pictures.
- New 3D map edge model.
- North Zebrican cityfall and nuke events.
- Added generic Zebrica focus tree.
- Added impassable states and impassable province borders around the map.
- Added airship technologies.
- Added a new spy operative in Equestria.
- Decision to form the Great Lakes.
- Decision to form the Storm Kingdom.
- Decisions for Hindian wars.
- Decision for Saddle Arabian civil war factions to attack the League of Four Emirs.
- Flavour decision for Doelhi Confederacy.
- Skeleton content for unification of the Great Lakes.
- Hippogriff racial technology.
- Zebra racial technology.
- Placeholder Horse racial technology.
- Added slave economy law.
- Added starting national spirits to various Zebrican nations without content.
- Added pirate raids modifier for some naval regions.
- Added various new subideologies.
- Added some lategame tank armour and engine techs.
✢ Changes and fixes:
- Readded pie icons for Buffalo equipment.
- Skyfall can now only trade with coastal nations with more than 10 factories.
- Corsair Sicameon's naval raid decisions can now target some Zebrican countries.
- Diamond Mountain and Nimbusia now start with slave economy law.
- Reworked naval provinces.
- Redistributed some resources.
- Polished the heightmap.
- Added more supply hubs around the map.
- Slightly adjusted deer racial technologies to take Zebrica into account.
- Adjusted numerous strategic regions.
- Equestrian civil war national spirit now reduces surrender limit.
- Celestia now loses "Stout Defender" trait when the civil war begins.
- Reworked portraits for Alexander Kemerskai in Griffonian Republic, Steeltalon in Hellquill as well as Rover and Molly in Diamond Mountain.
- Fixed incorrect IC for jet strategic and tactical bombers.
- Fixed issues with some spy agency names.
- Fixed some level 1 railways in focuses still not being level 2.
- Fixed AI communist New Mareland never actually switching government.
- Fixed Wingbardy being unable to form Karthinia if their allies puppeted nations.
- FLNT pacification decision is now visible even at the highest level of FLNT resistance.
- Fixed some issues with characters' non-LaR/LaR versions.
- Fixed republican Wittenland not switching ideology properly when puppeted.
- Fixed civil war Feathisia not being able to form the Griffonian Empire.
- Fixed characters not being transfered properly when MARESOC's uprising happened.
- Swapped some general and advisor traits.
- Removed Katherine Fertz from Wittenland.
- Fixed Luna not being a general in New Mareland government in exile path.
- Fixed Fancy Pants leading ELF when he shouldn't.
- Attempted to fix Leopold disappearing as country leader in Barrad.
- Fixed issues with race traits of Barrad generals.
- Late game doctrines now require 1019 infantry and mechanized equipment technologies.
- Standardized game rule names.
- Removed Buffalo Tribe and Yakyakistan from "Major nation buffs" list.
- Dehumanized some GFX.
- Miscellaneous bugfixes and improvements.
- Miscellaneous localisation fixes.
Checksum: 5ea2
finally, the legend
Holy Celestia, it has happened!
We're witnessing history here. This is only the beginning!
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This is not a drill! I repeat, this is not a drill! Zebrica invasion imminent!