The story: Players side (U.N.A.T.C.O.) got their hands on a piece of unknown weapon technology. Before they could get it to Area 51 to analyze it the Blackhawk that was delivering it was shot down by an unknown Terrorist group & the weapon stolen. That terrorist group sold it to your enemy (Russians) & they have their own plans how to use it to set the new world order & rule the world. Unatco sent their best soldier to retrieve it back before its to late. But it gets worse,the "owners/creators" of that unknown weapon technology want it back,they cant let it in your or your enemies hands,so you could use it against them. So they start to hunt both sides down to get their technology back.
Finished & textured the big cargo ship.
Added cargo containers & 2 container cranes.
woaaaaah, niiiiice ! is it physicalized in game ? mesh looks so big, so i know cryengine have problems with phyiscialization, and what aboht shadows?
If it was not you will not be able to walk on the floors.
There are no shadows yet,for that lightmaps need to be generated.
i'm aware of that non walking problematic ;) i just want to give you the hint that things which are in editor physicalized, are sometimes not physicalized in game mode ;) game engine works very different than editor.
I dont need it to be physicalized,will use invisible floors & walls to do that.
On some parts the Ai once shot falls to the bottom,like there is a quick sand on the floor,so i added invisible floors & its fixed.
Great work! That ship looks big and very detailed!