Endgame is a competitive multiplayer mod. Taking inspiration from the game of chess, the objective of each game is killing the enemies' command squads while protecting your own from harm.

Post news Report RSS Beta Release is upon us!

After six months of on and off work, Moros is ready to be released to the public!

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After six months of on and off work, Moros is ready to be released to the public! There are several things I wish I could include with the release but will have to follow shortly thereafter, including:
- Custom Maps. I have a map of my own that I will be releasing most likely in a collective map pack. If any of you have suggestions or maps of your own that you would be willing to let me release in a map pack for my mod, please give me a heads up - I will be doing a search for quality maps and contacting their makers soon.
- AI bugs: along with the computer AI sometimes not calling in a command squad before their sixty seconds are up, they currently do not capture VP points. Along with this, the score screen is totally incorrect and does not count kills / deaths. (It's about the gameplay, not the points though, right?)
- Adding a third command squad / army to the OF factions, along with further balancing of the OF <=> vanilla factions. It is intended that the OF factions gain certain strengths and mechanics while sacrificing overall power.
- Additional art, both ingame and outside.
- A mini-manual, giving a description of the units and the game mechanics.

Thank you so much! I hope you enjoy playing, and look forward to hearing feedback very much. I am working on getting at least temporary forums up shortly as well to facilitate discussion and provide a space for game replays to be posted so I can review things in balance and further fine tune the unit balance.

Sincerely,
notamuse

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