Changelog:
Added:
- New briefing for emp_midbridge
- New flagpole models and flags in modles/props/flagpole
- New shotgun sounds for shotguns
- New death sounds
- New looped sounds for all standard non-specialized MGs
- New Explosion sounds for most Vehicle cannons (larger variety of explosions)
- Updated and expanded Vehicle cannon sounds
- Added emp_sv_forcespec, which if set to 1 will let players only join the Spectator team
Fixed:
- Reviving suicided players no longer gives a point
- Fixed the game killing players when jumping into the side of a building
- Fixed the NF camera/radar models being used for the BE engineers' previews
- Fixed the binocular zoom exploit
- Fixed collisions
- Fixed the shotgun exploit
- Fixed sticky grenades disappearing when hitting glass; they now go through as normal grenades
- emp_sv_wait_phase_time now properly updates dynamically
- Fixed players being able to launch slow RPG's
- Fixed certain instances of bouncing mortars
- Fixed circumventing emp_forceautoassign by using jointeam in console
- Fixed a rapid wall recycle exploit
- Fixed commanderless maps having their wait time start at map load
- Fixed engineers not getting rank bonuses
- Fixed sprays not working for some players
- Fixed the game saying "Press Attack to Spawn" while out of reinforcements
- Fixed view offset issues while spectating in first-person
- Fixed reflective issues on emp_chain and emp_bush
- Fixed holes in glycencity
- Fixed shotgun not being selected by default when spawning
Modified
- Bio weapons no longer remove stamina from infantry
- Engineers now receive rank bonuses the moment they rank up
- Mines now check if they're floating and fall if they are
- Changed vehicle MG's to support looping sound files
- Changed the starting music to the BF1942 version
- Updated emp_money for HDR lighting and to fix an exploit
- Major visual update for emp_canyon
- Optimized emp_cyclopean
- Added more maps to the default mapcycle
- Slowed down the BE shotgun's melee speed
Vehicle Scripts
Armour:
- Reflective - HP 65 -> 70
- Absorbant - HP 60 -> 65
Engines:
- 3phase - Heat production while moving 3 -> 4
Weapons:
- Std MG - Damage 35 -> 30, Falloff 2500 -> 2000, Minimal Damage (after Falloff) 25 -> 15
- BioMG - Reload time 5 -> 10
- Std ML - Damage 50 -> 40
- Bio ML - Clip Size 3 -> 5, DamageTimePlayer 30 -> 15 (50% reduction in overall DoT), DamageVehiclePerSec 15 -> 10 (33% reduction in overall DoT)
- Guided ML - Damage 60 -> 70
Chassis:
- BE Jeep - Cost 35 -> 20
- NF Jeep - Cost 50 -> 25
Infantry Scripts
- BE Pistol 2 - Clip Size 7 -> 6, Slightly increased spread due to repeated firing, Maximum Ammo 21 -> 18, Spawn Ammo 14 -> 12
- BE Rifle 1 - Clip Size 20 -> 30, Maximum Ammo 80 -> 120, Spawn Ammo 80 -> 90
- BE/NF Shotgun - Cycle time 1.0 -> 0.7
- NFHR - Damage 35 -> 40