Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Post news Report RSS [Old] Empires 2.51 Released!

This is an old changelog for archival purposes. This version was released in 2014.

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Changelog:

Added:

  • New briefing for emp_midbridge
  • New flagpole models and flags in modles/props/flagpole
  • New shotgun sounds for shotguns
  • New death sounds
  • New looped sounds for all standard non-specialized MGs
  • New Explosion sounds for most Vehicle cannons (larger variety of explosions)
  • Updated and expanded Vehicle cannon sounds
  • Added emp_sv_forcespec, which if set to 1 will let players only join the Spectator team

Fixed:

  • Reviving suicided players no longer gives a point
  • Fixed the game killing players when jumping into the side of a building
  • Fixed the NF camera/radar models being used for the BE engineers' previews
  • Fixed the binocular zoom exploit
  • Fixed collisions
  • Fixed the shotgun exploit
  • Fixed sticky grenades disappearing when hitting glass; they now go through as normal grenades
  • emp_sv_wait_phase_time now properly updates dynamically
  • Fixed players being able to launch slow RPG's
  • Fixed certain instances of bouncing mortars
  • Fixed circumventing emp_forceautoassign by using jointeam in console
  • Fixed a rapid wall recycle exploit
  • Fixed commanderless maps having their wait time start at map load
  • Fixed engineers not getting rank bonuses
  • Fixed sprays not working for some players
  • Fixed the game saying "Press Attack to Spawn" while out of reinforcements
  • Fixed view offset issues while spectating in first-person
  • Fixed reflective issues on emp_chain and emp_bush
  • Fixed holes in glycencity
  • Fixed shotgun not being selected by default when spawning

Modified

  • Bio weapons no longer remove stamina from infantry
  • Engineers now receive rank bonuses the moment they rank up
  • Mines now check if they're floating and fall if they are
  • Changed vehicle MG's to support looping sound files
  • Changed the starting music to the BF1942 version
  • Updated emp_money for HDR lighting and to fix an exploit
  • Major visual update for emp_canyon
  • Optimized emp_cyclopean
  • Added more maps to the default mapcycle
  • Slowed down the BE shotgun's melee speed

Vehicle Scripts
Armour:

  • Reflective - HP 65 -> 70
  • Absorbant - HP 60 -> 65

Engines:

  • 3phase - Heat production while moving 3 -> 4

Weapons:

  • Std MG - Damage 35 -> 30, Falloff 2500 -> 2000, Minimal Damage (after Falloff) 25 -> 15
  • BioMG - Reload time 5 -> 10
  • Std ML - Damage 50 -> 40
  • Bio ML - Clip Size 3 -> 5, DamageTimePlayer 30 -> 15 (50% reduction in overall DoT), DamageVehiclePerSec 15 -> 10 (33% reduction in overall DoT)
  • Guided ML - Damage 60 -> 70

Chassis:

  • BE Jeep - Cost 35 -> 20
  • NF Jeep - Cost 50 -> 25

Infantry Scripts

  • BE Pistol 2 - Clip Size 7 -> 6, Slightly increased spread due to repeated firing, Maximum Ammo 21 -> 18, Spawn Ammo 14 -> 12
  • BE Rifle 1 - Clip Size 20 -> 30, Maximum Ammo 80 -> 120, Spawn Ammo 80 -> 90
  • BE/NF Shotgun - Cycle time 1.0 -> 0.7
  • NFHR - Damage 35 -> 40
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