Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Post news Report RSS Empires 2.7.0 Released!

2.7.0 Contains bug-fixes and minor balance tweaks.

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Empires 2.7.0 Changelog

Download Empires for FREE on Steam: store.steampowered.com


  • Building previews now also print the reason why they cannot be built in their current position on screen, next to the building, which is colored according to the "main" reason. When outside of range, many of the reasons are not shown, to prevent scanning unexplored territory with a building preview to find enemies or enemy buildings. Also, it is no longer disallowed to have a building preview active when there are not enough resources for the building. This means you can have a building positioned beforehand, to place it the exact moment the resources come in.
  • Squad menu is only now shown if you have to wait for commandervote AND have enough teammates.
  • Added release notes since 2011 to {STEAM}\steamapps\common\Empires\empires\releasenotes.txt
  • fixed NF barracks rotation
  • fixed revive bug; revive wouldn't work in some areas of some maps due to buffer overflow
  • fixed wall preview remaining after leaving command view
  • fixed inability to bind semicolon key to commands
  • fixed inconsistent wall height for small walls
  • fixed MG attachment origin
  • fixed collision meshes on BE barracks, armory and VF
  • fixed BE mine cooking (consistent with NF; you can click and hold to play the animation while in a safe spot, and then release the mousebutton to drop the mine immediately)
  • fixed bug; Holding shift and dropping buildings quickly allows you to drop more buildings than you can afford
  • fixed news panel; uses the main websites news archive page
  • fixed various causes of undefined behaviour
  • fixed many assert failures, so that debug builds can run properly
  • fixed a lot of the compiler warnings (generated by Visual Studio, gcc and PVS)
  • fixed shader building on windows
  • fixed brenodi heavy tank's dual cannons going off at an angle
  • swap: gave binocs to scout (no longer "Assault", armour to rifleman)

Balance changes:

  • Nerfed NF heavy slightly; Max Weight 1396 -> 1366, plates on all sides 7 -> 6
  • BE pistol2; 9% less damage; doubled time between shots; decreased headshot damage modifier -25%; made 17% more accurate while standing, 10% more accurate while ducking.
  • NF shotgun pistol deals 9% less damage; .5 s between shots to prevent double-click instakill; increased minimal damage 22%
  • Both smg1's are now less accurate; 25% when standing, 23% when crouched, 26% less accurate while prone
  • (Upgraded) Grenade launcher weight 50 -> 40, explosion radius of UGL decreased 10%

  • HEMG weight 30 -> 40
  • DUMG weight 30 -> 40; DUHGM weight 50 -> 70
  • .50 cal MG weight 70 -> 50; HMG weight 90 -> 65
  • Lowered max weight of NF&BE APCs by 45 (approx. 5%)
  • All APC engines are 10 weight
  • Nerfed reflective hp 10% (80 -> 72)
Post comment Comments
DevinShadowV
DevinShadowV - - 534 comments

I'm surprised that this mod is still alive

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Deathace13
Deathace13 - - 196 comments

Yeah I thought newer inspired games like Planetside 2 would have killed it.

I think the mod should be ported to Source 2 when possible or completely redone on Source 2/UE4. It has to be about 10 years old now, which is great but it's started to feel old/outdated for a while now.

I would absolutely love a new game of Empires.

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Neon-Ghost
Neon-Ghost - - 1,605 comments

I'd love to play this game again, it's just too bad the era of mods has gone past and a good chunk of the population has moved on.

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