Patch Empires Mod 1.06 Beta.
Version 1.06 Beta Changes:
-Added: New Map - MValley by R_yell
-Added: New Map - Slaughtered by Hellion
-Added: New Map - Gauntlet by Doobie
-Added: Revised Map - Escort by Doobie
-Added: tank rotate in place when at slow or still speeds
-Added: 'emp_comm_restrict' brush entity that prevents either commander from building in the occupying area
-Added: silhouette for binoculars when zoomed in
-Fixed: Brenodi ML level 2 turrets did not work
-Fixed: server crash related to armory or barracks being destroyed
-Fixed: memory leak that would lead to a server crash after an extended period of time
-Fixed: 'emp_sv_player_think' cvar which was implemented to reduce cpu loading was causing hitboxes to not always be matched with the player correctly; this cvar has been effectively removed by defaulting it to 0 and making it a cheat cvar
-Fixed: turrets not able to hit players who are standing right next to the turret
-Fixed: console error when in a NF heavy tank reporting that four variables exceeded the max allowed value and were being clamped
-Fixed: cannon kickback being inconsistent with actual firing
-Fixed: vehicle self damage working the exact opposite, vehicle weapons hurting other friendly vehicles and not damaging their owner's vehicle
-Fixed: vehicle passengers always being parented to the vehicle's main body even if the position is associated with the turret
-Fixed: commander able to suicide and become invincible
-Fixed: the vehicle HUD's chassis health indicator now scales with resolution to not get too large
-Fixed: changing teams now resets the player's class and spawn point selection
-Fixed: vehicles now show the order location/target of the driver and connect the line from the vehicle to that location correctly
-Fixed: vehicles can receive orders correctly now
-Fixed: units that are outside the commander's PVS/network update distance will now remain selected, will update their position, and can receive orders
-Fixed: the Units selection panel lists all entities in the world regardless of your proximity to them instead of dropping ones off the list as they exceed the network update distance
-Fixed: the second seat on the NF jeep was not positioning the player in the correct location
-Fixed: the commander unable to see enemy units when in the driver position of the command vehicle
-Modified: matched NF Assault Rifle's damage to the BE Assault Rifle
-Modified: increased HMG weapon damage from 20 to 25
-Modified: halved movement speed when zoomed in.