Yes, the Death Hand was indeed atomic weaponry, as stated in House Harkonnen's description at the beginning of the campaign mode (http://www.oocities.org/timessquare/dome/2371/hark.html) .
I guess the author is aiming to remain faithful to the original superweapon mechanics (it is a recreation mod of Dune 2000, after all).
I never liked how Dune 2k Death Hand worked, though. I prefer something more in line with Emperor's Death Hand: big nuke explosion, followed by toxic fallout.
Nevertheless, progress seems steady and interesting. I'm really looking forward to play this.
28 second... whats wrong with her? xD
should just make it a normal nuke
there no nuke in d2000
I was under the impression the death-hand missile was atomic weaponry. A nuke effect or a multiple mini-nuke effect wouldn't be out of place.
Yes, the Death Hand was indeed atomic weaponry, as stated in House Harkonnen's description at the beginning of the campaign mode (http://www.oocities.org/timessquare/dome/2371/hark.html) .
I guess the author is aiming to remain faithful to the original superweapon mechanics (it is a recreation mod of Dune 2000, after all).
I never liked how Dune 2k Death Hand worked, though. I prefer something more in line with Emperor's Death Hand: big nuke explosion, followed by toxic fallout.
Nevertheless, progress seems steady and interesting. I'm really looking forward to play this.
If this Death Hand Missile is to work, it needs a larger radius for more splash damage.